npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

cryptum-halodotapi

v1.2.0

Published

Advanced Halo 5 API wrapper which can be extended to other Halo games

Downloads

22

Readme

Cryptum: HaloDotAPI

N|Solid

What is this?

HaloDotAPI is an advanced Halo 5 API wrapper which is NOT based on the official one. But what does it mean? No rate limit, new endpoints, POST / PATCH / POST / PUT methods support, and last but not least, It can be extended to other Halo games.

Note: This API requires your SpartanToken Authorization (v2 and v3 are supported). See "How-to retrieve my SpartanToken?" section for further information.

What about new endpoints?

Looking for variants or Forge groups? There is a search endpoint for that. Wondering which weapon skin or service tag is used by an another player? There is an appearance endpoint for that. Want to update your controller settings, know how many REQ points you got or change your matchmaking preferences? There are also endpoints for that! See Documentation.

Basic usages

import HaloDotAPI from 'cryptum-halodotapi'

const H5 = HaloDotAPI.initializeGame(
    HaloDotAPI.getGames().H5, // h5
    '...' // SpartanToken
);

const H5HaloPlayer = H5.getHaloPlayer(); // Authority

H5HaloPlayer.getPlayerAppearance('ske7ch')
.then(response => console.log(response))
.catch(error => console.log(error));

Output:

{
    "Model": {
        "Gender": 0
    },
    "Emblem": {
        "ColorPrimary": 32,
        "ColorSecondary": 0,
        "ColorTertiary": 36,
        "EmblemId": 220,
        "HarmonyGroupIndex": 25,
        "HarmonyIndex": 0
    },
    "ModelCustomization": {
        "ColorPrimary": 0,
        "ColorSecondary": 24,
        "WeaponSkinIds": {
            "34195": 4398,
            "34197": 4035,
            "34198": 4499,
            "44596": 4207,
            "44600": 4110
        },
        "HelmetId": 2002002,
        "VisorId": 3020,
        "ArmorSuitId": 1101,
        "DeathFX": 0, // Not used
        "Assassination": 6006,
        "StanceRotation": 0,
        "StanceZoom": 1, // Not used
        "VoiceOver": 118003
    },
    "StanceId": 7007,
    "Gamertag": "ske7ch",
    "DateFidelity": 1,
    "Links": [],
    "LastModifiedUtc": {
        "ISO8601Date": "2017-06-22T16:20:59.297Z"
    },
    "FirstModifiedUtc": {
        "ISO8601Date": "2015-10-27T13:44:04.296Z"
    },
    "StatusCode": 0,
    "ServiceTag": "SKE7",
    "Company": {
        "Id": "e77b33e8-8133-4c00-850e-8db63b030aac",
        "Name": "Filthy Animals"
    }
}

How-to retrieve my SpartanToken?

Quicker way:

Go to the Halo4Stats website, authorize the application and copy / paste the page response to the HaloDotAPI constructor. Pros? It's fast. Yeah, that's all. Cons? The website will provide you a v2 token which is grant limited, you can not handle its expiration, and there is now way to guarantee that this website will remain open.

Recommended way:

import HaloDotAPI from 'cryptum-halodotapi'

let H5 = null;

// Requires Xbox LIVE credentials
HaloDotAPI.getSpartanTokenManager().generate(
    '[email protected]',
    'password'
).then(spartanToken => {

    H5 = HaloDotAPI.initializeGame(
        HaloDotAPI.getGames().H5,
        spartanToken
    );
    
    // ...

}).catch(error => console.log(error));

// ...

Note: Once retrieved / generated, your SpartanToken will expires after ~3 hours. No worries, the SpartanTokenManager will renew it and replay your request automatically.

Documentation

API methods:

  • getGames(): — Return supported games.

  • getPlatforms(): — Return supported platforms. May be used for stats.

  • getSpartanTokenManager(): — Return an instance of SpartanTokenManager.

  • initializeGame(string:game): — Initialize a GameClass.

Authorities methods (H5):

  • getUGC(): — Provides Metadata about User-Generated Content.

  • getSpartanStats(): — Provides Metadata about User-Generated Content.

  • getHaloPlayer(): — Provides Profile information about Players.

  • getContentHacs(): — Provides Metadata information.

  • getPacks(): — Provides data about REQ Packs and Cards.

  • getSearch(): — Provides Search endpoints.

  • getBanProcessor(): — Provides ban informations about Players.

Each method returned by a selected authority supports an additional options argument which can be used to pass query,headers, and platform parameters .

const options = {
    query: {
        count: 10,
        // ...
    },
    headers: {
        Accept: 'text/xml',
        // ...
    }
}

H5.getUGC() methods:

getFilmItem():

  • Parameters:
    • {string} filmItemId
    • {Object} [options]
  • Sample code:
H5.getUGC().getFilmItem('FILM_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getFilmItemManifest():

  • Parameters:
    • {string} filmItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().getFilmItemManifest('FILM_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerMapVariants():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerMapVariants('Le ZeNy')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerGameVariants():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerGameVariants('X3CXeX v3')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerForgeGroups():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerForgeGroups('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerMapVariantItem():

  • Parameters:
    • {string} player
    • {string} mapVariantItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerMapVariantItem('Le ZeNy', 'a5081546-b6be-4f3c-98a7-0ebb765fd7e2')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerGameVariantItem():

  • Parameters:
    • {string} player
    • {string} gameVariantItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerGameVariantItem('X3CXeX v3', 'b768f833-878b-4e15-96e3-8e84675b553c')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerForgeGroupItem():

  • Parameters:
    • {string} player
    • {string} forgeGroupItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerForgeGroupItem('PLAYER', 'FORGE_GROUP_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerBookmarkedItem():

  • Parameters:
    • {string} player
    • {string} bookmarkItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerBookmarkedItem('PLAYER', 'BOOKMARK_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerBookmarkedMapVariants():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerBookmarkedMapVariants('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerBookmarkedGameVariants():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerBookmarkedGameVariants('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerBookmarkedForgeGroups():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerBookmarkedForgeGroups('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerBookmarkedFilms():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getUGC().getPlayerBookmarkedFilms('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerMapVariantItem():

  • Parameters:
    • {string} player
    • {string} mapVariantItemId
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getUGC().patchPlayerMapVariantItem('PLAYER', 'MAP_VARIANT_ITEM_ID', {
    Name: 'Battle Of Noctus',
    Description: 'HaloDotAPI',
    Tags: [ 'cryptum', 'zeny' ]
})
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerGameVariantItem():

  • Parameters:
    • {string} player
    • {string} gameVariantItemId
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getUGC().patchPlayerGameVariantItem('PLAYER', 'GAME_VARIANT_ITEM_ID', {
    Name: 'No Weapon Start',
    Description: 'HaloDotAPI',
    Tags: [ 'cryptum', 'x3cxex v3', 'mods' ]
})
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerForgeGroupItem():

  • Parameters:
    • {string} player
    • {string} forgeGroupItemId
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getUGC().patchPlayerForgeGroupItem('PLAYER', 'FORGE_GROUP_ITEM_ID', {
    Name: 'HCS Decals',
    Description: 'From the hidden 343i Forge menus.',
    Tags: [ 'mods' ]
})
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerBookmarkItem():

  • Parameters:
    • {string} player
    • {string} bookmarkItemId
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getUGC().patchPlayerForgeGroupItem('PLAYER', 'BOOKMARK_ITEM_ID', {
    Name: 'Slice Disabled',
    Description: 'HaloDotAPI',
    Tags: [ 'cryptum', 'x3cxex v3', 'mods' ]
})
.then(result => console.log(result))
.catch(error => console.log(error));

deletePlayerMapVariantItem():

  • Parameters:
    • {string} player
    • {string} mapVariantItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().deletePlayerMapVariantItem('PLAYER', 'MAP_VARIANT_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

deletePlayerGameVariantItem():

  • Parameters:
    • {string} player
    • {string} gameVariantItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().deletePlayerGameVariantItem('PLAYER', 'GAME_VARIANT_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

deletePlayerForgeGroupItem():

  • Parameters:
    • {string} player
    • {string} forgeGroupItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().deletePlayerForgeGroupItem('PLAYER', 'FORGE_GROUP_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

deletePlayerBookmarkItem():

  • Parameters:
    • {string} player
    • {string} bookmarkItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().deletePlayerBookmarkItem('PLAYER', 'BOOKMARK_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

copyGameVariantItem():

  • Parameters:
    • {string} player
    • {string} gameVariantItemId
    • {string} [ownerName]
    • {Object} [options]
  • Sample call (UgcPlayer):
H5.getUGC().copyGameVariantItem('PLAYER', 'GAME_VARIANT_ITEM_ID', 'OWNER_NAME')
.then(result => console.log(result))
.catch(error => console.log(error));
  • Sample call (Cms):
H5.getUGC().copyGameVariantItem('PLAYER', 'GAME_VARIANT_ITEM_ID', null)
.then(result => console.log(result))
.catch(error => console.log(error));

copyMapVariantItem():

  • Parameters:
    • {string} player
    • {string} mapVariantItemId
    • {string} [ownerName]
    • {Object} [options]
  • Sample call (UgcPlayer):
H5.getUGC().copyMapVariantItem('PLAYER', 'MAP_VARIANT_ITEM_ID', 'OWNER_NAME')
.then(result => console.log(result))
.catch(error => console.log(error));
  • Sample call (Cms):
H5.getUGC().copyMapVariantItem('PLAYER', 'MAP_VARIANT_ITEM_ID', null)
.then(result => console.log(result))
.catch(error => console.log(error));

copyForgeGroupItem():

  • Parameters:
    • {string} player
    • {string} forgeGroupItemId
    • {string} ownerName
    • {Object} [options]
  • Sample call:
H5.getUGC().copyForgeGroupItem('PLAYER', 'FORGE_GROUP_ITEM_ID', 'OWNER_NAME')
.then(result => console.log(result))
.catch(error => console.log(error));

bookmarkMapVariantItem():

  • Parameters:
    • {string} player
    • {string} mapVariantItemId
    • {string} ownerName
    • {Object} [options]
  • Sample call:
H5.getUGC().bookmarkMapVariantItem('PLAYER', 'MAP_VARIANT_ITEM_ID', 'OWNER_NAME')
.then(result => console.log(result))
.catch(error => console.log(error));

bookmarkGameVariantItem():

  • Parameters:
    • {string} player
    • {string} gameVariantItemId
    • {string} ownerName
    • {Object} [options]
  • Sample call:
H5.getUGC().bookmarkGameVariantItem('PLAYER', 'GAME_VARIANT_ITEM_ID', 'OWNER_NAME')
.then(result => console.log(result))
.catch(error => console.log(error));

bookmarkForgeGroupItem():

  • Parameters:
    • {string} player
    • {string} forgeGroupItemId
    • {string} ownerName
    • {Object} [options]
  • Sample call:
H5.getUGC().bookmarkForgeGroupItem('PLAYER', 'FORGE_GROUP_ITEM_ID', 'OWNER_NAME')
.then(result => console.log(result))
.catch(error => console.log(error));

bookmarkFilmItem():

  • Parameters:
    • {string} player
    • {string} filmItemId
    • {Object} [options]
  • Sample call:
H5.getUGC().bookmarkFilmItem('PLAYER', 'FILM_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

H5.getSpartanStats() methods:

getPlayerCredits():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getPlayerCredits('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerCommendations():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getPlayerCommendations('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerServiceRecords():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getPlayerServiceRecords('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerMatches():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getPlayerMatches('PLAYER', {
    platform: 'PC' // HaloDotAPI.getPlatforms().PC
})
.then(result => console.log(result))
.catch(error => console.log(error));

getCampaignMatchResult():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getCampaignMatchResult('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getArenaMatchResult():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getArenaMatchResult('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getWarzoneMatchResult():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getWarzoneMatchResult('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getCustomMatchResult():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getCustomMatchResult('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getCampaignMatchEvents():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getCampaignMatchEvents('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getArenaMatchEvents():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getArenaMatchEvents('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getWarzoneMatchEvents():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getWarzoneMatchEvents('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getCustomMatchEvents():

  • Parameters:
    • {string} player
    • {string} matchId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getCustomMatchEvents('PLAYER', 'MATCH_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getSpartanCompany():

  • Parameters:
    • {string} spartanCompanyId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getSpartanCompany('SPARTAN_COMPANY_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getSpartanCompanyCommendations():

  • Parameters:
    • {string} spartanCompanyId
    • {Object} [options]
  • Sample call:
H5.getSpartanStats().getSpartanCompanyCommendations('SPARTAN_COMPANY_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

H5.getHaloPlayer() methods:

getPlayerSpartan():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerSpartan('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerEmblem():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerEmblem('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayersProfile():

  • Parameters:
    • {Array} players
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayersProfile(['PLAYER_1', 'PLAYER_2'])
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerAppearance():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerAppearance('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerInventory():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerInventory('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerPreferences():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerPreferences('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerControls():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerControls('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerCampaign():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().getPlayerCampaign('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerAppearance():

  • Parameters:
    • {string} player
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().patchPlayerAppearance('PLAYER', {
    Emblem: {
        PrimaryColor: 60,
        HarmonyGroupIndex: 0
    },
    ModelCustomization: {
        ColorSecondary: 12,
        WeaponSkinIds: {
            '44600': 0
        },
        StanceRotation: 180,
        DeathFX: 0
    },
    ServiceTag: 'ZENY'
})
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerPreferences():

  • Parameters:
    • {string} player
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().patchPlayerPreferences('PLAYER', {
    Forge: {
        CinematicPlayerCount: 32
    },
    Matchmaking: {
        MatchmakingPreferences: 2
    },
    Hud: {
        TeamColorMode: 1
    }
})
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerControls():

  • Parameters:
    • {string} player
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().patchPlayerControls('PLAYER', {
    MaintainSprint: false,
    AimStickAxialDeadZone: 10,
    SmoothScrolling: true,
    AimAssist: true // What?
})
.then(result => console.log(result))
.catch(error => console.log(error));

patchPlayerCampaign():

  • Parameters:
    • {string} player
    • {Object} patchData
    • {Object} [options]
  • Sample call:
H5.getHaloPlayer().patchPlayerCampaign('PLAYER', {
    AvailableMissionIds: [
        {
            Id: 1,
            Available: true
        }
    ],
    AvailableSkullIds: [
        {
            Id: 8,
            Available: false
        }
    ],
    LocatedAudioLogIds: [
        {
            Id: 19,
            Available: true
        }
    ],
    CompletedTutorialIds: [],
    MissionDifficulties: []
})
.then(result => console.log(result))
.catch(error => console.log(error));

H5.getPacks() methods:

getPlayerPacks():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getPacks().getPlayerPacks('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerPackItem():

  • Parameters:
    • {string} player
    • {string} packItemId
    • {Object} [options]
  • Sample call:
H5.getPacks().getPlayerPackItem('PLAYER', 'PACK_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerCards():

  • Parameters:
    • {string} player
    • {string} packItemId
    • {Object} [options]
  • Sample call:
H5.getPacks().getPlayerCards('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerCardItem():

  • Parameters:
    • {string} player
    • {string} cardItemId
    • {Object} [options]
  • Sample call:
H5.getPacks().getPlayerCardItem('PLAYER', 'CARD_ITEM_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

getPlayerStore():

  • Parameters:
    • {string} player
    • {Object} [options]
  • Sample call:
H5.getPacks().getPlayerStore('PLAYER')
.then(result => console.log(result))
.catch(error => console.log(error));

openPlayerPackInstance():

  • Parameters:
    • {string} player
    • {string} packItemId
    • {string} packInstanceId
    • {Object} [options]
  • Sample call:
H5.getPacks().openPlayerPackInstance('PLAYER', 'PACK_ITEM_ID', 'PACK_INSTANCE_ID')
.then(result => console.log(result))
.catch(error => console.log(error));

H5.getSearch() methods:

searchGameVariants():

  • Parameters:
    • {string} queryString
    • {Object} [options]
  • Sample call:
H5.getSearch().searchGameVariants('*', {
    query: {
        owner: 'X3CXeX v3',
        count: 10
    }
})
.then(result => console.log(result))
.catch(error => console.log(error));

searchMapVariants():

  • Parameters:
    • {string} queryString
    • {Object} [options]
  • Sample call:
H5.getSearch().searchMapVariants('*', {
    query: {
        owner: 'Le ZeNy',
        count: 10
    }
})
.then(result => console.log(result))
.catch(error => console.log(error));

searchForgeGroups():

  • Parameters:
    • {string} queryString
    • {Object} [options]
  • Sample call:
H5.getSearch().searchForgeGroups('UNSC')
.then(result => console.log(result))
.catch(error => console.log(error));

searchPlayerFiles():

  • Parameters:
    • {string} queryString
    • {Object} [options]
  • Sample call:
H5.getSearch().searchPlayerFiles('Warzone', {
    query: {
        count: 20
    }
})
.then(result => console.log(result))
.catch(error => console.log(error));

H5.getBanProcessor() methods:

getPlayersBanSummary():

  • Parameters:
    • {Array} players
    • {Object} [options]
  • Sample call:
H5.getSearch().getPlayersBanSummary(['PLAYER_1', 'PLAYER_2'])
.then(result => console.log(result))
.catch(error => console.log(error));

H5.getContentHacs() methods:

getMessageOfTheDay():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getMessageOfTheDay()
.then(result => console.log(result))
.catch(error => console.log(error));

getGameBaseVariants():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getGameBaseVariants()
.then(result => console.log(result))
.catch(error => console.log(error));

getGameVariantsDefinitions():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getGameVariantsDefinitions()
.then(result => console.log(result))
.catch(error => console.log(error));

getWeaponsSkins():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getWeaponsSkins()
.then(result => console.log(result))
.catch(error => console.log(error));

getHoppers():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getHoppers()
.then(result => console.log(result))
.catch(error => console.log(error));

getEmblems():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getEmblems()
.then(result => console.log(result))
.catch(error => console.log(error));

getREQs():

  • Parameters:
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getREQs()
.then(result => console.log(result))
.catch(error => console.log(error));

getByType():

  • Parameters:
    • {string} type
    • {Object} [options]
  • Sample call:
H5.getContentHacs().getByType('TYPE') // Deathfx, MetaCommendation...
.then(result => console.log(result))
.catch(error => console.log(error));

API Errors

Methods:

  • error.getReason(): — Return error reason.

  • error.getCode(): — Return error code.

  • error.getMessage(): — Return error message.

  • error.getStack(): — Return error stack trace.

  • error.getHTTPStatus(): — Return error HTTP status.

HTTP Status:

  • 400: Bad Request
  • 401: Unauthorized
  • 403: Authentication Required
  • 405: Method Not Allowed
  • 409: Conflict
  • 500: Internal Error

Note: "Authentication Required" error may imply grant limitation (Trying to update another player, access to its inventory or a SpartanToken version / scope limitation).

Special thanks

  • Bungie, for making Halo
  • 343 Industries, for free weapons skins and security flaws ;)
  • My dogs and I

Want to contribute?

Feel free to open a pull request or an issue on GitHub!

Any questions?

Tweet me at @_SuckMyLuck or message me on Reddit!

Licence

MIT