zombiebox-platform-android-tv
v3.2.3
Published
ZombieBox platform for Android TV
Downloads
13
Maintainers
Readme
zombiebox-platform-android-tv
ZombieBox platform for Android TV.
Unlike most ZombieBox platforms Android TV consists of two components: AbstractPlatform
implementation and apk wrapper which lets it to run on Android devices.
The wrapper is a java application which is essentially a bare WebView overlaying a video player (ExoPlayer). WebView opens html page with ZombieBox application and provides proxy methods to control application and player.
Requirements
For building applications you'll need Android SDK and Java JDK/JRE above version 8.
You can either install Android Studio (recommended for hacking the platform itself) or just CLI (good enough for building and deploying) from https://developer.android.com/studio/index.html.
Unpack the tools into some directory that will serve as SDK root and set up path to this directory as
ANDROID_HOME
environment variable.
echo 'export ANDROID_HOME=<path-to-sdk>' >> ~/.bashrc && source ~/.bashrc
- Accept SDK licenses:
$ANDROID_HOME/tools/bin/sdkmanager --licenses
.
Configuraion
appId
— Unique app identifier. Typically in reverse-domain notation, i.e.ru.interfaced.appName
. Required for release build (storeRelease
), optional in debug build (will be randomly generated). See Set the application IDnamespace
— Build name. Same asname
inpackage.json
by default.versionName
— User version.version
field inpackage.json
by default. See Version your appversionCode
— Numeric version code. Used by Google Play to determine updates. Required withstoreRelease
set totrue
. Should be increment for each store release. See Version your appname
— Application display name.launcherColor
— Launch animation color. Black by defaultuseBundledHTML
true
(default) — html artifact will be bundled into .apkfalse
— html artifact is to be loaded by HTTP fromapplicationURL
.
applicationURL
— SeeuseBundledHTML
.webViewDebug
– Enables WebView debug.false
by default.storeRelease
— Iftrue
, application will be compiled for the purposes of uploading to Google Play.resPath
— Resources directory, see Resources below.
Building and installing applications
Application can be either built with ZombieBox build system: npx zb build android
.
Or in Android Studio from native
directory. Configure the platform in build.gradle
.
apk signing
Android apk are always signed. Debug builds are automatically signed with an unsafe keys. If you plan to build and run a Release build, it will be compiled unsigned and won't install on any device unless signed. For testing purposes you can sign it with a temporary key:
- Generate a key with
keytool
:
keytool -genkey -v -keystore key.jks -keyalg RSA -keysize 2048 -validity 10 -alias my-alias
This will generate a key.jks
file valid for 10 days. Don't generate keys with long validity to avoid incidents.
If keytool
is not found in PATH
, its typically in bin/
folder of JDK
(/Library/Java/JavaVirtualMachines
on MacOS).
- To sign apk use
apksigner
tool from Android SDK found in$ANDROID_HOME/build-tools/<VERSION>
:
apksigner sign --ks key.jks --out app-release-signed.apk app-unsigned.apk
See Sign your app for more details.
Installing applications
First, enable Developer Mode on target device, typically it's in devices settings: Settings - Developer Options - USB debugging. If there are no Developer Options, try clicking several times on Build Number under Device Information.
TVs typically have wireless remote debugging enabled by default and you can connect to them straight away with adb connect <ip-address>
.
With STBs it's often not the case and you'll first need to connect them with a cable and enable wireless debug with adb tcpip 5555
.
After connecting verify device is ready with adb devices
. It should list the devices with status either device
or its name.
The first time device is connected to a new host, it should ask you to confirm whether it should trust the device. If this does not happen, try disabling and enabling USB debugging and reconnecting.
It's a good idea to remove previous versions of your application before installing.
Installing apk: adb install path/to/app.apk
.
See Run your app for more details.
adb notes
adb
seems to conflict with a similar Tizen utility (sdb
). Very weird behavior can be observed if both are running at the same time. If you have problems with adb, try stoppingsdb
before usingadb
(sdb kill-server
). Same goes the other way, stopadb
before usingsdb
(adb kill-server
).If you have more than one device connected, use
-d
flag to identify which one you're working with.adb disconnect
to disconnect a device.adb logcat
- log output, see documentation.Most weird and inconsistent problems are solvable by turning Developer Mode off and on.
See full adb
guide at: https://developer.android.com/studio/command-line/adb.html.
Application development
Platform API
Platform provides two objects in global context: Device
and Player
.
Device
provides methods to work with platform, Player
— video. The methods are covered in externs.
Note that because Java unlike JavaScript is strictly typed all API parameters are strict as well. For example, calling Player.setVolume('40')
instead of Player.setVolume(40)
will throw an exception.
Resources
resPath
should follow Android resources structure.
Missing resources will be replaced with default images (i.e. Interfaced logo instead of icons).
Most important resource for all applications are icons for various resolutions.
For Android TV you also need a banner image (drawable/banner.png
), see Provide a home screen banner.
Debugging
Build the app with
webViewDebug
true
Connect to device with
adb
Open chrome://inspect in Chromium based browser and click Inspect on app page.
One convenient way to debug applications is to use ZombieBox development server (npx zb run
) and use its address as applicationURL
.
Additionally, logcat
might help trace some logs and android Developer Menu has plethora of debug tools.