zombiebox-extension-storybook
v2.1.1
Published
ZombieBox extension for interactive UI development
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zombiebox-extension-storybook
ZombieBox extension for interactive UI development. Inspired by Storybook project.
Usage
First, you need to create a stories set for your widget.
We recommend to place stories in a widget directory, e.g. app/my/widgets/button/story/button.js
.
File must export a factory function that returns a stories set:
import Helper from 'storybook/helper';
import StoriesSet from 'storybook/types';
import Button from '../button';
/**
* @param {Helper} helper
* @return {StoriesSet}
*/
export default (helper) => {
const button = new Button();
return {
'default': {
setup() {
helper.placeWidget(button);
},
teardown() {
helper.removeWidget(button);
}
}
};
};
Generally speaking, a story represents setup
and teardown
hooks, where you can adjust widget displaying.
Both hooks can return a promise, teardown
may be omitted.
Then, initialize storybook with the brand new stories. The best place to do it is hook onReady
of an application class:
import {init as initStorybook} from 'storybook/storybook';
import BaseApplication from 'generated/zb/base-application';
import ButtonStory from 'app/my/widgets/button/story/button';
/**
*/
export default class Application extends BaseApplication {
/**
*/
onReady() {
initStorybook(this, {
Button: ButtonStory
}, {
background: 'grey'
});
}
}
Third argument is the next options:
background
(optional) - a background of the area where widgets will be placed. If omitted the area will be white.defaultSet
(optional) - title of the set that should be activated when storybook is being opened first time.defaultStory
(optional) - title of the story that should be activated from the set specified indefaultSet
.
Helper API
Helper is a communication layer between storybook and story. An instance of helper is passed to each factory function and can be accessed by its stories due to a closure.
placeWidget/placeElement
Place a given widget/element in the area.
removeWidget/removeElement
Remove a given widget/element from the area.
centerWidget/centerElement
Center a given widget/element in the area. As a second argument optionally takes object with horizontally
and vertically
properties, with which you can adjust centring e.g.:
helper.centerWidget(myWidget, {vertically: false}); // Will center the widget only horizontally
focusWidget
Set a given widget to a focused state.
setAreaBackground
Change a color of the area.
resetAreaBackground
Reset a color of the area to the default one, which was specified (or not) during initialization.
showLayer/closeLayer/closeAllLayers
Show or close a specific or all layers.
Hooks
There are four available hooks:
BEFORE_SETUP
AFTER_SETUP
BEFORE_TEARDOWN
AFTER_TEARDOWN
Each of them can return a promise. With these hooks you can separate a duplicate code and leave only story-specific actions, e.g.:
import Helper from 'storybook/helper';
import StoriesSet, {AFTER_TEARDOWN, BEFORE_SETUP} from 'storybook/types';
import Button from '../button';
/**
* @param {Helper} helper
* @return {StoriesSet}
*/
export default (helper) => {
const button = new Button();
return {
[BEFORE_SETUP]() {
helper.placeWidget(button);
helper.centerWidget(button);
},
[AFTER_TEARDOWN]() {
helper.removeWidget(button);
},
'default': {
setup() {}
},
'activated': {
setup() {
button.setActivated(true);
},
teardown() {
button.setActivated(false);
}
}
};
};