zenroom
v4.47.0
Published
wrapper of Zenroom, a secure and small virtual machine for crypto language processing
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2,391
Readme
Use Zenroom in JavaScript
💾 Install
Stable releases are published on https://www.npmjs.com/package/zenroom that have a slow pace release schedule that you can install with
yarn add zenroom
# or if you use npm
npm install zenroom
🎮 Usage
The bindings are composed of two main functions:
- zencode_exec to execute Zencode. To learn more about zencode syntax look here
- zenroom_exec to execute our special flavor of Lua enhanced with Zenroom's special effects
Both of this functions accepts a mandatory SCRIPT to be executed and some optional parameters:
- DATA
- KEYS
- CONF
All in form of strings. This means that if you want to pass a JSON you have to JSON.stringify
it before.
Both functions return a Promise.
To start using the zenroom vm just
import { zenroom_exec, zencode_exec, introspection } from "zenroom";
// or if you don't use >ES6
// const { zenroom_exec, zencode_exec } = require('zenroom')
// Zencode: generate a random array. This script takes no extra input
const zencodeRandom = `
Given nothing
When I create the array of '16' random objects of '32' bits
Then print all data
`;
zencode_exec(zencodeRandom)
.then((result) => {
console.log(result);
})
.catch((error) => {
console.error(error);
});
// Zencode: encrypt a message.
// This script takes the options' object as the second parameter: you can include data and/or keys as input.
// The "config" parameter is also optional.
const zencodeEncrypt = `
Scenario 'ecdh': Encrypt a message with the password
Given that I have a 'string' named 'password'
Given that I have a 'string' named 'message'
When I encrypt the secret message 'message' with 'password'
Then print the 'secret message'`;
const zenKeys = `
{
"password": "myVerySecretPassword"
}
`;
const zenData = `
{
"message": "HELLO WORLD"
}
`;
zencode_exec(zencodeEncrypt, {
data: zenData,
keys: zenKeys,
conf: `debug=1`,
})
.then((result) => {
console.log(result);
})
.catch((error) => {
console.error(error);
});
// Lua Hello World!
const lua = `print("Hello World!")`;
zenroom_exec(lua)
.then((result) => {
console.log(result);
})
.catch((error) => {
console.error(error);
});
// to pass the optional parameters you pass an object literal eg.
try {
const result = await zenroom_exec(`print(DATA)`, {
data: "Some data",
keys: "Some other data",
conf: `debug=1`,
});
console.log(result); // => Some data
} catch (e) {
console.error(e);
}
// code inspection is done via the `zencode_valid_input` primitive function or by a utility `introspect`
const introspection = await introspection(
`Given I have a 'string' named 'missing'
Then print the codec`
);
console.log(introspection); // => an object described as https://dev.zenroom.org/#/pages/how-to-embed?id=input-validation
😍 Acknowledgements
Copyright (C) 2018-2024 by Dyne.org foundation, Amsterdam
Designed, written and maintained by Puria Nafisi Azizi.
This project is receiving funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement nr. 732546 (DECODE).
👤 Contributing
Please first take a look at the Dyne.org - Contributor License Agreement then
- FORK IT
- Create your feature branch
git checkout -b feature/branch
- Commit your changes
git commit -am 'Add some fooBar'
- Push to the branch
git push origin feature/branch
- Create a new Pull Request
- Thank you
💼 License
Zenroom js - a javascript wrapper of zenroom
Copyright (c) 2018-2024 Dyne.org foundation, Amsterdam
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.