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zaplink

v0.2.2

Published

Pooled, robust, WebSocket-based connection

Downloads

3

Readme

Zaplink is a robust, pooled WebSocket connection library with two-way RPC capability. It uses multiple concurrenct sockets to minimize head of the line blocking, automatically retries requests that failed due to protocol errors, supports binary data, and provides a quick and easy way to implement real-time services.

Example Usage

On the client:

const zaplink = require('zaplink')

const client = new zaplink.Client('ws://example.com/your/endpoint')

client.send('foo')
  .then(response => console.log(response))

And on the server

const zaplink = require('zaplink')

const server = new zaplink.Server()

server.on('connect', peer => {
  peer.addHandler('foo', async () => 'bar')
})

// somehow acquire sockets, then add them to the server
// zaplink will handle the rest
server.addSocket(socket)

You can find more elaborate examples in the examples folder.

Compatibility

Zaplink is fully functional in both Node and the browser.

There is not much point in creating a Zaplink Server in the browser because you'll have no way of feeding it with sockets, but it's technically possible. In a more realistic scenario, you can use its server-side implementation in Node and the client-side in either Node or the browser.

Installation

npm install --save zaplink

If for whatever reason you don't use NPM, you can use the prebuilt, browser-ready version at build/zaplink-browser.js in this repository, or at the following link:

https://cdn.jsdelivr.net/npm/zaplink/build/zaplink-browser.js

Usage

Structure

Zaplink has three main concepts:

  • a Peer represents a connection to a remote node
  • a Client manages one connection to a node reachable on an address
  • a Server can have many peers connecting to it

With these, you can use Zaplink in two ways, either as a client initiating connections to servers or as a server receiving connections.

Each Peer or Client can both send and respond to requests. Sending a request is simple:

Peer.send(name: string, data: any, options?: object): Promise<any>

  • name is the name of your request, which will be used for handlers
  • data is an arbitrary object passed through. Note that binary objects such as Buffer and typed arrays are also supported, the full list can be found here.
  • options is an object containing some request-specific settings

The resulting promise can resolve if the remote handles the request, reject if an unhandled error occurs on the remote, or reject if the request times out. If the received error is a timeout, the request will be retried multiple times before rejecting the promise.

Requests are handled through, well, request handlers. This is how you can add them to a Peer or a Client:

Peer.addHandler(name: string, handler: async (data: any) => any)

  • name is the name of the request to handle
  • handler is a potentially async function that handles the request and returns a value that will be forwarded to the remote peer

If multiple handlers are defined to the same request, they will be called sequentially, in the order they were added, each receiving the result of the previous one.

Client Side Usage

On the client side, you can create a Zaplink Client object that automatically manages a connection to a remote server. The Client works both in Node and the browser.

zaplink.Client(address: string, options?: object)

  • address is a WebSocket URL (starts with either ws:// or wss://)
  • options is an object containing some settings for the client

From this point, the Client will manage a set of WebSocket connections, monitor them, replace them if necessary, and use them in a round-robin fashion to send messages.

For sending and handling requests, Client mirrors Peer's API.

Server Side Usage

The server side is slightly more complex. You can create a Server object:

zaplink.Server(options?: object)

  • options is an object with some settings for the server

However, this does not bind to any network port by itself. Instead, you will need to acquire and add sockets manually with the following method:

Server.addSocket(socket: Socket)

Zaplink has been built with ws, but it works with any socket that meets these requirements:

  • socket.send(data: Buffer) must send binary data to the remote
  • socket.close() must close the connection
  • socket.readyState must be 1 (OPEN) when the socket can send data
  • the socket must have the event message which has a data: Buffer parameter containing binary data received on the socket
  • the socket should fire a close event if it closes

The point of having to add sockets manually is that this way Zaplink is compatible with most WebSocket implementations and it can be inserted at any point of the process.

From this point, Zaplink will handle the rest, including identification and authentication of the peer and grouping connections together. It will fire two events:

  • connect, when a new peer is connected
  • disconnect, when a peer disconnected and did not reconnect

Both events have one peer: Peer parameter. Note that the disconnect event is not fired immediately when all sockets are closed because there is still a short period while the peer can reconnect and resume the connection.

Options

Several Zaplink classes and methods take an options object, allowing you to customize the behavior of the library. Here are a few options you can use:

  • timeout: Defines how long async operations such as send() calls, connections, or pings can take. You can use this option almost anywhere, and it follows the order of specificity, for example a send() specifying its own timeout will override a timeout specified on the Client or Server. This option defaults to 1000, and you can set it to false to allow the call to take forever (not recommended).
  • retryCount: Defines how many times a timed-out request is retried. Can be used on Client, Server, or send(). Defaults to 5.
  • concurrency: An option for Client, controls the amount of concurrent WebSocket connections. All connections are pinged on both sides, closed if failure is detected, and the client replaces broken connections up to the level of concurrency specified. Defaults to 8.

API Reference

Two classes are exposed, ZaplinkClient on zaplink.Client and ZaplinkServer on zaplink.Server. A third class, ZaplinkPeer is also returned at some point but it should neer be created by the user. All three classes extend EventEmitter.

ZaplinkPeer

ZaplinkPeer is the core of the library. It sends and handles requests through multiple WebSocket connections, managing them in the process.

Note: there is no constructor defined because this class is only constructed by the library. Futhermore, it has some methods not listed here. Using those methods is not supported, it is possible they will change without notice, which is not considered a breaking change.

ZaplinkPeer.addHandler(name: string, handler: async (any) => any)

Adds a handler for requests using the specified name. You can add multiple handlers and they'll be invoked sequentially. For example:

const six = 6

server.addHandler('question', nine => six * nine)
server.addHandler('question', answer => `the answer is ${answer}`)

client.send('question', 7) // returns 'the answer is 42'

ZaplinkPeer.removeHandler(name: string, handler: async (any) => any)

Removes a handler previously associated with a request name.

ZaplinkPeer.send(name: string, data: any, options?: object)

Sends a request with the specified name. data is forwarded to the handler, and options allows you to set the following parameters:

  • timeout: Specifies how long the request can take. Note that this does not affect the connection, if the Peer has no sockets alive when send() is called reconnecting will time out based on the settings of the parent Client or Server. Defaults to the parent's settings or 1000.
  • retryCount: Defines how many times the request is retried before a timeout error is returned. Defaults to the parent's settings or 5. Each individual attempt can utilize the full timeout, for example a request on default settings can take 5000 milliseconds before giving up, not counting the reconnection timeout.
  • broadcast: If true, sends a message through every available socket instead of just one of them. Should be used with caution, it will trigger the handler on the other side multiple times.

ZaplinkPeer.disconnect()

Disconnects the peer, closing all sockets.

ZaplinkPeer.id

The raw binary identifier of the peer. Read-only. On the server, this holds the client's peerId.

ZaplinkPeer.key

A string representation of the peerId.

ZaplinkPeer.ready

Boolean, true if there are open connections, false otherwise. Read-only. You can still send requests when the connection is not yet ready, but if the connections are closed due to some failure, those requests will most likely time out.

Event ready

Fires when the client enters ready state (when the first connection opens).

Event pause

Fires when the client exists ready state (when the last connections closes).

Event socket-count

Fires when the number of alive sockets changes. Could be used for monitoring the peer.

ZaplinkClient

ZaplinkClient defines and manages a connection to a remote server. Has an underlying ZaplinkPeer with some methods forwarded:

Method on ZaplinkClient | Method on ZaplinkPeer --------------------------------| ----------------------------- ZaplinkClient.addHandler() | ZaplinkPeer.addHandler() ZaplinkClient.removeHandler() | ZaplinkPeer.removeHandler() ZaplinkClient.send() | ZaplinkPeer.send()

ZaplinkClient(address: string, options?: object)

  • address is a WebSocket URL (begins with ws:// or wss://)
  • options is an object, containing the following parameters:
    • timeout: a timeout used for connections, pings, and requests on the Client. Defaults to 1000.
    • concurrency: defines the amount of concurrent WebSocket connections. Defaults to 8.
    • retryCount: controls how many times requests are retried. Defaults to 5.

ZaplinkClient.disconnect()

Disconnects the client, closing all sockets. Aliased to ZaplinkClient.close().

ZaplinkClient.peerId

ID of the current connection, used to link multiple WebSockets together. Read-only.

Note that this parameter cannot be controlled, it corresponds to an underlying peerSecret and it's used to authenticate the client. You can use peerId, but sharing peerSecret could allow anyone to take over your Peer. Therefore, peerSecret is never exposed to prevent misuse.

ZaplinkClient.peerKey

A string representation of the binary peerId.

ZaplinkClient.ready

Boolean, true if there are open connections, false otherwise. Read-only. You can still send requests when the connection is not yet ready, but if the connections are closed due to some failure, those requests will most likely time out.

Event ready

Fires when the client enters ready state (when the first connection opens).

Event pause

Fires when the client exists ready state (when the last connections closes).

Event socket-count

Fires when the number of alive sockets changes. Could be used for monitoring the client.

ZaplinkServer

Defines a server that receives sockets, bundles them together by peerId, and manages connections to them.

ZaplinkServer(options?: object)

  • options is an object, containing the following parameters:
    • timeout: a timeout used for connections, pings, and requests on the Server. Defaults to 1000.
    • retryCount: controls how many times requests are retried. Defaults to 5.

ZaplinkServer.addSocket(socket: Socket)

Adds a WebSocket to the Server. From this point, the server will identify the peer on the other side of the socket, add it to an existing Peer, or create a new one.

Event connect

Fires when a new peer is connected, has a single peer: Peer parameter.

Event disconnect

Fires when a peer is disconnected, has a single peer: Peer parameter. Note that this is one timeout after all connections dropped to the Peer.

Contributing

Pull requests, issues, and ideas are welcome, feel free use github like it was reddit. Just a few rules: don't do anything illegal and respect each other.

Zaplink is available under the MIT license.