yug-entity-component-system
v1.1.13
Published
Entity Component System
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yug-entity-component-system
Hello! I'm Roman, a JavaScript developer, and yug-entity-component-system is an efficient library based on the Entity Component System (ECS) pattern for handling data.
Features
- Flexible architecture for managing entities, components, and systems.
- Optimized algorithms for improved performance.
- Easy integration into your JavaScript projects.
Installation
You can install yug-entity-component-system via npm:
npm install yug-entity-component-system
## Usage
To use yug-entity-component-system in your project, follow these steps:
Import the necessary classes from yug-entity-component-system:
import { Entity, Component, IteratingSystem, Family, Engine } from 'yug-entity-component-system';
Define your custom context:
// Define your custom context
interface Context {}
// Define the default context value
const defaultContext: Context = {};
Create entities and components:
// Extend the Entity class if needed
class MyEntity extends Entity {}
// Create a component with no logic
class MyComponent extends Component {
x: number = 0;
y: number = 0;
constructor() {
super(MyComponent);
}
}
Implement systems to process components:
// Create a complex system
class MySystem extends IteratingSystem {
constructor() {
// Require entities with MyComponent
super(MySystem, Family.all(MyComponent).get());
}
// Process the component
protected async processEntity(entity: Entity, deltaTime: number) {
const cmp = entity.getComponent<MyComponent>(MyComponent)!;
cmp.x = 2;
cmp.y = 2 * 2;
}
}
Set up and run the engine:
// Create the engine
const engine = new Engine<MyEntity, Context>(defaultContext);
// Add a number of entities
for (let i = 0; i < 10; i++) {
const entity = new MyEntity();
entity.add(new MyComponent());
engine.addEntity(entity);
}
// Add the system
engine.addSystem(new MySystem());
// Start the update
engine.update(0);