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you-dont-know-node

v1.2.5

Published

You Don't Know Node.js

Downloads

16

Readme

footer: © Capital One, 2015 slidenumbers: true

You Don't Know Node

Quick Guide to The Best Features


Slides :page_facing_up:

https://github.com/azat-co/you-dont-know-node

or

PDF: http://bit.ly/1VJWpQK

or

$ mkdir node_modules && npm install you-dont-know-node


Key Takeaways

  1. Event loop: Brush-up on the core concept which enables non-blocking I/O
  2. Streams and buffers: Effective way to work with data
  3. Global and process: How to access more info

More Key Takeaways

  1. Event emitters: Crash course in the event-based pattern
  2. Clusters: Fork processes like a pro
  3. Handling async errors: AsyncWrap, Domain and uncaughtException
  4. C++ addons: Contributing to the core and writing your own C++ addons

About Presenter

Azat Mardan

inline

Twitter: @azat_co Email: [email protected] Blog: webapplog.com


About Presenter

  • Technology Fellow at Capital One
  • Experience: FDIC, NIH, DocuSign, HackReactor and Storify
  • Books: Practical Node.js, Pro Express.js and Express.js API

left 100% right 100%


Event Loop


inline

^This allows processing other tasks while IO calls are unfinished like this ^Nginx vs. Apache ^Blocking I/O is expensive!


Basic Event Loop Example

System.out.println("Step: 1");
System.out.println("Step: 2");
Thread.sleep(1000);
System.out.println("Step: 3");

vs.

console.log('Step: 1')
setTimeout(function () {
  console.log('Step: 3')
}, 1000)
console.log('Step: 2')

Thinking in Async Code

console.log('Step: 1')
setTimeout(function () {
  console.log('Step: 3')
  // console.log('Step 5')
}, 1000);
console.log('Step: 2')
// console.log('Step 4')

inline


inline

^This is in contrast to today's more common concurrency model where OS threads are employed. Thread-based networking is relatively inefficient and very difficult to use. Furthermore, users of Node are free from worries of dead-locking the process --- there are no locks


It's still possible to write blocking code in Node.js. :flushed:


Blocking Node.js Code

console.log('Step: 1')
for (var i = 1; i<1000000000; i++) {
  // This will take 100-1000ms
}
console.log('Step: 2')

Blocking Node.js Code

var fs = require('fs');

var contents = fs.readFileSync('accounts.txt','utf8');
console.log(contents);
console.log('Hello Capital One\n');

var contents = fs.readFileSync('ips.txt','utf8');
console.log(contents);
console.log('Hello SECON!');

^data1->Hello Capital One->data2->Hello SECON!


Non-Blocking Node.js Code

var fs = require('fs');

var contents = fs.readFile('accounts.txt','utf8', function(err,contents){
   console.log(contents);
});
console.log('Hello Capital One\n');


var contents = fs.readFile('ips.txt','utf8', function(err,contents){
   console.log(contents);
});
console.log("Hello SECON!");

^Hello Capital One->Hello SECON->data1->data2


Streams and Buffers


How to Process Them Effectively?

  • Large binary data: video, audio
  • File system I/O
  • HTTP requests

Standard Streams

Standard streams are I/O channels between an application and its execution environment.

There are three standard streams:

  • standard input - stdin
  • standard output - stdout
  • standard error - stderr

^Note that the execution environment is typically a shell terminal


stdin

Standard input streams contain data going into applications.

This is achieved via a read operation.

Input typically comes from the keyboard used to start the process.


To listen in on data from stdin, use the data and end events:

process.stdin.resume();
process.stdin.setEncoding('utf8');

process.stdin.on('data', function (chunk) {
    console.log('chunk: ', chunk);
});

process.stdin.on('end', function () {
    console.log('--- END ---');
});

Notes:

  • data - input fed into the program. Depending on the size of the input, this event can trigger multiple times

  • an end event is necessary to signal the conclusion of the input stream

  • stdin is paused by default, and must be resumed before data can be read from it


stdout

The standard output streams contain data going out of an application.

This is done via a write operation.

Data written to standard output is visible on the command line.


To write to stdout, use the write function:

process.stdout.write('A simple message\n');

stderr

The standard error stream is an output stream like stdout.

It is used primarily to log messages and errors for the purpose of debugging.


Writing to stderr is done similarly to stdout:

process.stderr.write('An error message\n');

Note that stdout and stderr are special streams in Node as they are blocking!


What data type to use for binary data?


Buffers

Binary data type, to create:

  • new Buffer(size)
  • new Buffer(array)
  • new Buffer(buffer)
  • new Buffer(str[, encoding])

Docs: http://bit.ly/1IeAcZ1


buf = new Buffer(26);
for (var i = 0 ; i < 26 ; i++) {
  buf[i] = i + 97; // 97 is ASCII a
}
buf // <Buffer 61 62 63 64 65 66 67 68 69 6a 6b 6c 6d 6e 6f 70 71 72 73 74 75 76 77 78 79 7a>

Buffer Convertion:

buf.toString('ascii'); // outputs: abcdefghijklmnopqrstuvwxyz
buf.toString('ascii', 0, 5); // outputs: abcde
buf.toString('utf8', 0, 5); // outputs: abcde
buf.toString(undefined, 0, 5); // encoding defaults to 'utf8', outputs abcde

Remember fs?

fs.readFile('/etc/passwd', function (err, data) {
  if (err) throw err;
  console.log(data);
});

data is buffer!


Buffer methods and properties

  • buf.length
  • buf.write(string[, offset][, length][, encoding])
  • buf.toString([encoding][, start][, end])
  • buf.toJSON()

Buffer methods and properties

  • buf.equals(otherBuffer)
  • buf.compare(otherBuffer)
  • buf.copy(targetBuffer[, targetStart][, sourceStart][, sourceEnd])
  • buf.slice([start][, end])
  • buf.fill(value[, offset][, end])

Encodings

  • ascii - for 7 bit ASCII data only. Very fast, strips the high bit if set.
  • utf8 - Multibyte encoded Unicode characters. Standard for the web.
  • utf16le - 2 or 4 bytes, little-endian encoded Unicode chars.

Encodings

  • ucs2 - Alias of 'utf16le'.
  • base64 - Base64 string encoding.
  • binary - (DEPRECATED) Raw binary data into strings by using only the first 8 bits of each char.
  • hex - Encode each byte as two hexadecimal characters.

Streams and Buffer Demo

server-stream.js:

app.get('/stream', function(req, res) {
  var stream = fs.createReadStream(largeImagePath)
  stream.pipe(res)
})
$ node server-stream

http://localhost:3000/stream http://localhost:3000/non-stream


X-Response-Time
~300ms vs. 3-5s

Stream Resources

https://github.com/substack/stream-adventure

$ sudo npm install -g stream-adventure
$ stream-adventure

https://github.com/substack/stream-handbook


Global and Process


  • Where to store passwords?
  • How to create global variables (no window in Node)?
  • How to access CLI input, OS, platform, memory usage, versions, etc.?

Global

  • global.process
  • global.__filename
  • global.__dirname
  • global.module
  • global.require
  • global.console
  • global.setInterval
  • global.setTimeout

Process

  • process.pid
  • process.versions
  • process.arch
  • process.argv
  • process.env

More Process

  • process.uptime()
  • process.memoryUsage()
  • process.cwd()
  • process.exit
  • process.on()

Event emitters


How to modularize and organize asynchronous code besides callbacks which are not very developmental scalable?


Event Emitters

Event emitter is something that triggers an event to which anyone can listen.

https://nodejs.org/api/events.html

In node.js an event can be described simply as a string with a corresponding callback.


Event Emitters

  • Event handling in Node uses the observer pattern
  • An event, or subject, keeps track of all functions that are associated with it
  • These associated functions, known as observers, are executed when the given event is triggered

Using Event Emitters

var events  = require('events')
var emitter = new events.EventEmitter()

emitter.on('knock', function {
    console.log("Who's there?")
});

emitter.on('knock', function {
    console.log("Go away!")
});

emitter.emit('knock')

Inheriting from EventEmitter

// module.js
var util = require('util')
var Job = function Job() {
  // ...
  this.process = function() {
      // ...
      job.emit('done', { completedOn: new Date() })
  }
}

util.inherits(Job, require('events').EventEmitter)
module.exports = Job

Inheriting from EventEmitter

// main.js
var Job = require('./module.js')
var job = new Job()

job.on('done', function(details){
  console.log('Job was completed at', details.completedOn)
  job.removeAllListeners()
})

job.process()

Listeners

emitter.listeners(eventName)

emitter.on(eventName, listener)

emitter.once(eventName, listener)

emitter.removeListener(eventName, listener)

Clusters


Clusters

var cluster = require('cluster')
if (cluster.isMaster) {
  for (var i = 0; i < numCPUs; i++) {
    cluster.fork();
  }
} else if (cluster.isWorker) {
… // your server code
})

Cluster Demo

  1. Run code/cluster.js with node (node cluster.js).
  2. Install loadtest with npm: $ npm install -g loadtest
  3. Run load testing with: $ loadtest http://localhost:3000 -t 20 —c 10

Press control+c on the server terminal


Cluster Libraries

  • Core cluster
  • strong-cluster-control (https://github.com/strongloop/strong-cluster-control), or $ slc run
  • pm2 (https://github.com/Unitech/pm2)

pm2

https://github.com/Unitech/pm2

http://pm2.keymetrics.io

Advantages:

  • Load-balancer and other features
  • 0s reload down-time, i.e., forever alive
  • Good test coverage

pm2 Demo: Typical Express Server

var express = require('express')
var port = 3000
global.stats = {}
console.log('worker (%s) is now listening to http://localhost:%s',
 process.pid, port)
var app = express()
app.get('*', function(req, res) {
  if (!global.stats[process.pid]) global.stats[process.pid] = 1
  else global.stats[process.pid] += 1;
  var l ='cluser '
    + process.pid
    + ' responded \n';
  console.log(l, global.stats)
  res.status(200).send(l)
})
app.listen(port)

pm2 Demo

Using server.js:

$ pm2 start server.js -i 0

In a new window:

$ loadtest  http://localhost:3000 -t 20 -c 10
$ pm2 list

Spawn vs fork vs exec

  • require('child_process').spawn() - large data, stream, no new V8 instance
  • require('child_process').fork() - new V8 instance, multiple workers
  • require('child_process').exec() - buffer, async, all the data at once

Spawn Example

fs = require('fs')
process = require('child_process')
var p = process.spawn('node','program.js')
p.stdout.on('data', function(data)) {
  console.log('stdout: ' + data)
});

Fork Example

fs = require('fs')
process = require('child_process')
var p = process.fork('program.js')
p.stdout.on('data', function(data)) {
  console.log('stdout: ' + data)
});

Exec Example

fs = require('fs')
process = require('child_process')
var p = process.exec('node program.js', function (error, stdout, stderr) {
if(error)
  console.log(error.code)
});

Handling Async Errors


Event Loop: Async errors are harder to handle/debug, because system loses context of the error. Then, application crashes.

Try/catch is not good enough.


Synchronous Error in Node

try {
  throw new Error('Fail!')
} catch (e) {
  console.log('Custom Error: ' + e.message)
}

For sync errors try/catch works fine.


Async Error Example

try {
  setTimeout(function () {
      throw new Error('Fail!')
  }, Math.round(Math.random()*100))
} catch (e) {
  console.log('Custom Error: ' + e.message)
}

Async Errors

The app crashes! How to deal with it?

:sweat_smile:


Best Practices for Async Errors?

  • Listen to all “on error” events
  • Listen to uncaughtException
  • Use domain (soft deprecated) or AsyncWrap
  • Log, log, log & Trace
  • Notify (optional)
  • Exit & Restart the process

on('error')

Anything that inherits from or creates an instance of the above: Express, LoopBack, Sails, Hapi, etc.

server.on('error', function (err) {
  console.error(err)
})

on('error') Chained Method Example

var http = require(‘http’);
var server = http.createServer(app)
  .on('error', function(e) {
    console.log(‘Failed to create server’);
    console.error(e);
    process.exit(1);
  })

on(‘error’) Named Variable Example

var req = http.request(options, function(res) {
  // … processing the response
});

req.on('error', function(e) {
  console.log('problem with request: ' + e.message);
});

uncaughtException

uncaughtException is a very crude mechanism for exception handling. An unhandled exception means your application - and by extension Node.js itself - is in an undefined state. Blindly resuming means anything could happen.


uncaughtException

Always listen to uncaughtException!

process.on(‘uncaughtException’, handle)

or

process.addListener('uncaughtException', handle)

uncaughtException Expanded Examples

process.on('uncaughtException', function (err) {
  console.error('uncaughtException: ', err.message);
  console.error(err.stack);
  process.exit(1);
});

or

process.addListener('uncaughtException', function (err) {
  console.error('uncaughtException: ', err.message);
  console.error(err.stack);
  process.exit(1);

Domain

This module is softly deprecated in 4.0 (most likey will be separate from core module), but there's no alternatives in core as of now.


Domain Example

var domain = require('domain').create();
domain.on('error', function(error){
  console.log(error);
});
domain.run(function(){
  throw new Error('Failed!');
});

Domain with Async Error Demo

domain-async.js:

var d = require('domain').create();
d.on('error', function(e) {
   console.log('Custom Error: ' + e);
});
d.run(function() {
  setTimeout(function () {
    throw new Error('Failed!');
  }, Math.round(Math.random()*100));
});

C++ Addons


How to Write C/C++ binding for your IoT, hardware, drone, smartdevice, etc.?


Node and C++

Create the hello.cc file:

#include <node.h>

namespace demo {

using v8::FunctionCallbackInfo;
using v8::HandleScope;
using v8::Isolate;
using v8::Local;
using v8::Object;
using v8::String;
using v8::Value;

Node and C++

Create the hello.cc file:

void Method(const FunctionCallbackInfo<Value>& args) {
  Isolate* isolate = args.GetIsolate();
  args.GetReturnValue().Set(String::NewFromUtf8(isolate, "capital one"));
}

void init(Local<Object> exports) {
  NODE_SET_METHOD(exports, "hello", Method);
}

NODE_MODULE(addon, init)

}  // namespace demo

Creating binding.gyp

Create binding.gyp:

{
  "targets": [
    {
      "target_name": "addon",
      "sources": [ "hello.cc" ]
    }
  ]
}

node-gyp

$ npm install -g node-gyp

https://github.com/nodejs/node-gyp

^Needs Python


Configuring and Building

$ node-gyp configure
$ node-gyp build

Check for compiled .node files in build/Release/


C++ Addons Examples

https://github.com/nodejs/node-addon-examples


Including Addon

Create hello.js and include your C++ addon:

var addon = require('./build/Release/addon');
console.log(addon.hello()); // 'capital one'

Run

$ node hello.js

Capital One

We use Node a lot!

https://www.youtube.com/watch?v=BJPeLJhv1Ic

inline


Q&A ❓🙋➡️😄

Send bugs :bug: to

https://github.com/azat-co/you-dont-know-node/issues

Twitter: @azat_co Email: [email protected]