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yl-astar

v1.0.2

Published

A asynchronous A* implementation that can be used to solve various puzzles, games, or graph traversals.

Downloads

3

Readme

yl-astar

一个支持异步和单步控制的A*寻路算法,自用。

Quick Start

const Astar = require('yl-astar');

// 每一个地图区块(node)需要一个唯一标识id,推荐字符串,同时需要一个异步函数getNeighbors
const startNodeId = 'A'; // 起点id
const endNodeId = 'B'; // 终点id
const getNeighbors = async (nodeId) => {
    // 根据实际情况生成返回值
    // nodeId标识了一个node,根据这个node,需要返回一个附近node信息数组,
    // 表示节点附近可以到达的节点以及需要的代价
    // 代价对于每一次移动是不等的,比如从平原地形到河流地形比起到另一个平原地形需要更多的代价
    await someWorks();
    return [
        {
            id: id1, // node分配的id
            singleCost: 10, // 从当前node到该node的代价
            predictCost: 100,  // 该node到终点预估的代价(一般可以用地图距离估算)
        },
        { id: id2, ... }, { id: id3, ... }
    ];
}
const astar = new Astar(startNodeId, endNodeId, getNeighbors);

// 找出一个合适的路径往往需要很多步,next是一个async function,每次调用都会执行一步
// 你可以控制next调用的频率防止太过复杂的地图瞬间占用太多计算资源
astar.next().then((rel) => {
    // rel有三种返回值
    // 0:路径未确定;-1:找不到路径;1:已找到路径
    // getPath方法返回当前尝试的路径,如['id1', 'id2', 'id3']
    console.log(rel, astar.getPath());
})