xstate-vue2
v0.3.2
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XState tools for Vue
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xstate-vue2
Vue 2 composables for xstate and @xstate/fsm
Quick Start
- Install
xstate
(or@xstate/fsm
) andxstate-vue2
npm i xstate xstate-vue2
- Import the
useMachine
composition function:
<template>
<button @click="send('TOGGLE')">
{{
state.value === 'inactive'
? 'Click to activate'
: 'Active! Click to deactivate'
}}
</button>
</template>
<script>
import { useMachine } from 'xstate-vue2';
import { createMachine } from 'xstate';
const toggleMachine = createMachine({
id: 'toggle',
initial: 'inactive',
states: {
inactive: {
on: { TOGGLE: 'active' }
},
active: {
on: { TOGGLE: 'inactive' }
}
}
});
export default {
setup() {
const { state, send } = useMachine(toggleMachine);
return {
state,
send
};
}
};
</script>
API
useMachine(machine, options?)
A Vue composition function that interprets the given machine
and starts a service that runs for the lifetime of the component.
Arguments
machine
- An XState machine.options
(optional) - Interpreter options OR one of the following Machine Config options:guards
,actions
,activities
,services
,delays
,immediate
,context
, orstate
.
Returns { state, send, service}
:
state
- Represents the current state of the machine as an XStateState
object.send
- A function that sends events to the running service.service
- The created service.
useService(service)
A Vue composition function that subscribes to state changes from an existing service.
Arguments
service
- An XState service.
Returns {state, send}
:
state
- Represents the current state of the service as an XStateState
object.send
- A function that sends events to the running service.
useActor(actor, getSnapshot)
A Vue composition function that subscribes to emitted changes from an existing actor.
Since 0.5.0
Arguments
actor
- an actor-like object that contains.send(...)
and.subscribe(...)
methods.getSnapshot
- a function that should return the latest emitted value from theactor
.- Defaults to attempting to get the
actor.state
, or returningundefined
if that does not exist.
- Defaults to attempting to get the
import { useActor } from 'xstate-vue2';
export default {
props: ['someSpawnedActor'],
setup(props) {
const { state, send } = useActor(props.someSpawnedActor);
return { state, send };
}
};
useInterpret(machine, options?, observer?)
A Vue composition function that returns the service
created from the machine
with the options
, if specified. It also sets up a subscription to the service
with the observer
, if provided.
Since 0.5.0
Arguments
machine
- An XState machine or a function that lazily returns a machine.options
(optional) - Interpreter options and/or any of the following machine config options:guards
,actions
,services
,delays
,immediate
,context
,state
.observer
(optional) - an observer or listener that listens to state updates:- an observer (e.g.,
{ next: (state) => {/* ... */} }
) - or a listener (e.g.,
(state) => {/* ... */}
)
- an observer (e.g.,
import { useInterpret } from 'xstate-vue2';
import { someMachine } from '../path/to/someMachine';
export default {
setup() {
const service = useInterpret(someMachine);
return service;
}
};
With options + listener:
import { useInterpret } from 'xstate-vue2';
import { someMachine } from '../path/to/someMachine';
export default {
setup() {
const service = useInterpret(
someMachine,
{
actions: {
/* ... */
}
},
(state) => {
// subscribes to state changes
console.log(state.value);
}
);
// ...
}
};
useSelector(actor, selector, compare?, getSnapshot?)
A Vue composition function that returns the selected value from the snapshot of an actor
, such as a service. This hook will only cause a rerender if the selected value changes, as determined by the optional compare
function.
Since 0.6.0
Arguments
actor
- a service or an actor-like object that contains.send(...)
and.subscribe(...)
methods.selector
- a function that takes in an actor's "current state" (snapshot) as an argument and returns the desired selected value.compare
(optional) - a function that determines if the current selected value is the same as the previous selected value.getSnapshot
(optional) - a function that should return the latest emitted value from theactor
.- Defaults to attempting to get the
actor.state
, or returningundefined
if that does not exist. Will automatically pull the state from services.
- Defaults to attempting to get the
import { useSelector } from '@xstate/vue';
const selectCount = (state) => state.context.count;
export default {
props: ['service'],
setup(props) {
const count = useSelector(props.service, selectCount);
// ...
return { count };
}
};
With compare
function:
import { useSelector } from '@xstate/vue';
const selectUser = (state) => state.context.user;
const compareUser = (prevUser, nextUser) => prevUser.id === nextUser.id;
export default {
props: ['service'],
setup(props) {
const user = useSelector(props.service, selectUser, compareUser);
// ...
return { user };
}
};
With useInterpret(...)
:
import { useInterpret, useSelector } from '@xstate/vue';
import { someMachine } from '../path/to/someMachine';
const selectCount = (state) => state.context.count;
export default {
setup() {
const service = useInterpret(someMachine);
const count = useSelector(service, selectCount);
// ...
return { count, service };
}
};
useMachine(machine)
with @xstate/fsm
A Vue composition function that interprets the given finite state machine
from [@xstate/fsm
] and starts a service that runs for the lifetime of the component.
Arguments
machine
- An XState finite state machine (FSM).
Returns an object {state, send, service}
:
state
- Represents the current state of the machine as an@xstate/fsm
StateMachine.State
object.send
- A function that sends events to the running service.service
- The created@xstate/fsm
service.
Example (TODO)
Configuring Machines
Existing machines can be configured by passing the machine options as the 2nd argument of useMachine(machine, options)
.
Example: the 'fetchData'
service and 'notifySuccess'
action are both configurable:
<template>
<template v-if="state.value === 'idle'">
<button @click="send('FETCH', { query: 'something' })">
Search for something
</button>
</template>
<template v-else-if="state.value === 'loading'">
<div>Searching...</div>
</template>
<template v-else-if="state.value === 'success'">
<div>Success! {{ state.context.data }}</div>
</template>
<template v-else-if="state.value === 'failure'">
<p>{{ state.context.error.message }}</p>
<button @click="send('RETRY')">Retry</button>
</template>
</template>
<script>
import { assign, Machine } from 'xstate';
import { useMachine } from 'xstate-vue2';
const fetchMachine = createMachine({
id: 'fetch',
initial: 'idle',
context: {
data: undefined,
error: undefined
},
states: {
idle: {
on: { FETCH: 'loading' }
},
loading: {
invoke: {
src: 'fetchData',
onDone: {
target: 'success',
actions: assign({
data: (_context, event) => event.data
})
},
onError: {
target: 'failure',
actions: assign({
error: (_context, event) => event.data
})
}
}
},
success: {
entry: 'notifySuccess',
type: 'final'
},
failure: {
on: {
RETRY: 'loading'
}
}
}
});
export default {
props: {
onResolve: {
type: Function,
default: () => {}
}
},
setup(props) {
const { state, send } = useMachine(fetchMachine, {
actions: {
notifySuccess: (ctx) => props.onResolve(ctx.data)
},
services: {
fetchData: (_context, event) =>
fetch(`some/api/${event.query}`).then((res) => res.json())
}
});
return {
state,
send
};
}
};
</script>
Matching States
For hierarchical and parallel machines, the state values will be objects, not strings. In this case, it's better to use state.matches(...)
:
<template>
<div>
<loader-idle v-if="state.matches('idle')" />
<loader-loading-user v-if-else="state.matches({ loading: 'user' })" />
<loader-loading-friends v-if-else="state.matches({ loading: 'friends' })" />
</div>
</template>
Persisted and Rehydrated State
You can persist and rehydrate state with useMachine(...)
via options.state
:
<script>
// Get the persisted state config object from somewhere, e.g. localStorage
const persistedState = JSON.parse(
localStorage.getItem('some-persisted-state-key')
);
export default {
setup() {
const { state, send } = useMachine(someMachine, {
state: persistedState
});
// state will initially be that persisted state, not the machine's initialState
return { state, send };
}
};
</script>