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xatlasjs

v0.2.0

Published

xatlas.js is a wrapper for xatlas for js. It uses `emcc` to compile WASM from C++ codebase and can be used as a simple js module or as a webworker with [comlink](https://github.com/GoogleChromeLabs/comlink)

Downloads

7,931

Readme

xatlas.js

xatlas.js is a wrapper for xatlas for js. It uses emcc to compile WASM from C++ codebase and can be used as a simple js module or as a webworker with comlink

xatlas is a small C++11 library with no external dependencies that generates unique texture coordinates suitable for baking lightmaps or texture painting. It is an independent fork of thekla_atlas, used by The Witness.

How to use

three.js

Check out xatlas-three package to directly use xatlasjs in three.js with web-workers.

Usage for Web and JS

  • Add library to your package.json or do npm install xatlasjs
  "devDependencies": {
    "xatlasjs": "^0.2.0"
  }
  • Import or require class Api (from dist/xatlas.js) in your codebase and use wrapper functions for xatlas. See comments in source/web/index.js.
  • Copy the file dist/xatlas.wasm, eg for webpack, install CopyPlugin and add this to the config
      new CopyPlugin({
        patterns: [
          { from: path.resolve('node_modules', 'xatlasjs','dist','xatlas.wasm'), to: path.resolve(BUILD_PATH, 'libs/') },
        ],
      })
  • Need to pass the locateFile parameter function to the Api constructor if the wasm file is renamed or is not available from the website root.

Building Web

  • Install emsdk and emscripten.
  • emsdk activate 3.1.65
  • Run npm install
  • Run npm run build - this should generate files in the dist folder.

Generate an atlas (JS API)

First import the API class import {Api} from "xatlasjs" and create an object.

const xAtlas = new Api(() => {
        console.log("on module loadede");
    }, (path, dir) => {
        if (path === "xatlas.wasm") return "libs/" + path;
        return dir + path;
    }, (mode, progress) => {
        console.log("on progress ", mode, progress);
    }
);

Use the object xAtlas as:

  1. Create an empty atlas with createAtlas.
  2. Add one or more meshes with addMesh.
  3. Call generateAtlas. Meshes are segmented into charts, which are parameterized and packed into an atlas. The updated vertex and index buffers are returned along with the mesh object.
  4. See source/web/index.js for complete API and example. The returned buffers are of different size than the inputs. Use oldIndexes to map vertex data for the new indexes to the old ones. Cleanup with destroyAtlas. This also does a leak check if enabled in build-web.sh. see line 40.

Use as webworker, in JS API.

This should be preferable, does not hang the web browser tab. Load the xatlas.js file as web worker. For webpack, add to config:

    rules: [
        {
            test: /\.worker\.js/,
            use: {
                loader: "worker-loader",
                options: { fallback: true }
            }
        }
    ]

Use in js example:

import { wrap, proxy } from "comlink";
import XAtlasWorker from "xatlasjs";
/**
 * @class Api
 */
const Api = wrap(new XAtlasWorker());
let xAtlas = null;

// use in function 
async () => {
    if(xAtlas == null){
        xAtlas = await new Api(
                    proxy(()=>console.log("loaded")), 
                    proxy((path, dir)=>(path === "xatlas.wasm" ? "http://localhost:8000/libs/"+path:null)),
                    proxy((mode, progress)=> console.log("on progress ", mode, progress))
        );
    }
    while (!(await xAtlas.loaded)){
        await new Promise(r => setTimeout(r, 500)); // wait for load
    }
    await xAtlas.createAtlas();
    // Add mesh
    await xAtlas.addMesh(arguments);
    let meshes = await xAtlas.generateAtlas(chartOptions, packOptions, true);
    // Process meshes
    await xAtlas.destroyAtlas();
}

Full Readme of xatlas at its main repository.

Technical information / related publications

Ignacio Castaño's blog post on thekla_atlas

P. Sander, J. Snyder, S. Gortler, and H. Hoppe. Texture Mapping Progressive Meshes

K. Hormann, B. Lévy, and A. Sheffer. Mesh Parameterization: Theory and Practice

P. Sander, Z. Wood, S. Gortler, J. Snyder, and H. Hoppe. Multi-Chart Geometry Images

D. Julius, V. Kraevoy, and A. Sheffer. D-Charts: Quasi-Developable Mesh Segmentation

B. Lévy, S. Petitjean, N. Ray, and J. Maillot. Least Squares Conformal Maps for Automatic Texture Atlas Generation

O. Sorkine, D. Cohen-Or, R. Goldenthal, and D. Lischinski. Bounded-distortion Piecewise Mesh Parameterization

Y. O’Donnell. Precomputed Global Illumination in Frostbite

Used by

xatlas-three

Related projects

aobaker - Ambient occlusion baking. Uses thekla_atlas.

Lightmapper - Hemicube based lightmap baking. The example model texture coordinates were generated by thekla_atlas.

Microsoft's UVAtlas - isochart texture atlasing.

Ministry of Flat - Commercial automated UV unwrapper.

seamoptimizer - A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

simpleuv - Automatic UV Unwrapping Library for Dust3D.

xatlas-web - Original web port of xatlas.

Install emcc

brew install emscripten

or

git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
emcc

Then

emsdk activate 3.1.65
npm install
npm run build

emscripten version:

emcc (Emscripten gcc/clang-like replacement + linker emulating GNU ld) 3.1.65 (7f8a05dd4e37cbd7ffde6d624f91fd545f7b52e3)
clang version 20.0.0git (https:/github.com/llvm/llvm-project 547917aebd1e79a8929b53f0ddf3b5185ee4df74)
Target: wasm32-unknown-emscripten
Thread model: posix

Usage in nodejs

Build then node source/test/test.mjs, check the source for usage.