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x_ite-node

v1.0.4

Published

Pure Node.js wrapper of X_ITE

Downloads

278

Readme

x_ite-node

This is a wrapper for X_ITE for use in a plain Node.js environment. The purpose of this module is to provide a version of X_ITE that can load X3D files, modify or process them, and generate X3D files.

There is no way to render images or anything like that, use X_ITE in an Electron environment for that.

Installation

npm i x_ite-node

Usage

const
   X3D     = require ("x_ite-node"),
   canvas  = X3D .createBrowser (),
   browser = canvas .browser,
   scene   = browser .currentScene;

async function main ()
{
   // Add and load required profile and components:

   scene .setProfile (browser .getProfile ("Interchange"));
   scene .addComponent (browser .getComponent ("Interpolation", 1));

   await browser .loadComponents (scene);

   // Create and add some nodes to scene:

   scene .rootNodes .push (scene .createNode ("Transform"));
   ...

   // Generate XML file:

   console .log (scene .toXMLString ());
}

main ();

Useful information on how to access the external browser and documentation on all X_ITE functions can be found via the following links:

See Also