world-tile
v0.0.1
Published
tile module used to compose worlds
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Tile
Simple module for creating Tiles with utility functions.
Example
var Tile = require('habitants-tile');
var person = {
name: 'eve',
id : 'akjldh',
items: []
};
var template = {
type: 'grass',
style: 'grass_faded',
visible: true,
blocking: false,
opacity: 0.01,
impedance: 0,
location: {x: 2, y: 2};
};
var tile = new Tile(template);
tile.addUnit(person);
tile.removeUnit(person);
Methods
var Tile = require('habitants-tile');
var tile = new Tile(opts)
Returns a new Tile
object.
opts
is an object to specify the tile's settings.
opts.location
required |object
withx
andy
coordinate values.opts.type
required |string
non-visual tileType (e.g'grass'
)opts.visible
optional |boolean
sets if the tile is visible.opts.style
required |string
used for choosing graphics (e.g'grass-top'
,'grass-faded'
)opts.blocking
optional |boolean
sets if the tile is passable or notopts.impedance
optional | (default: 0) |int (0 -> 1)
sets how much the tile affects travel through it.opts.opacity
optional | (default: 0 ) |opacity (0 -> 1)
sets how much the tile obscures vision.
tile.addUnit(unit)
Adds the unit.id
to it's unit
array.
tile.removeUnit(unit)
Removes the unit.id
to it's unit
array.
tile.copyWithUnits(visible)
visible
optional | boolean
(default: false)
Creates a copy of the Tile
with unit array, and sets it's visiblility to visible
argument.
tile.copyWithoutUnits()
visible
optional | boolean
(default: false)
Creates a copy of the Tile
without unit array, and sets it's visiblility to visible
argument.
tile.deepCopy()
Returns a complete deep copy of itself.
Installing
npm install habitants-tile
Test
npm test