woby-three
v0.2.5
Published
Woby Wrapper for ThreeJS
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2,041
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woby-three
woby-three is a powerful library for creating 3D graphics using Three.js in Woby applications. It aims to provide a seamless integration of Three.js with Woby, enabling declarative 3D scenes in a reactive and component-based architecture.
Features
- Declarative 3D: Write declarative code to create and manage complex 3D scenes using Woby's reactive components.
- Efficient Rendering: Leveraging Woby's reactive system, woby-three ensures efficient updates and re-renders only when necessary.
- Component-Based: Use Woby's component system to create reusable 3D elements and manage state easily.
- Three.js Integration: Access the full power of Three.js within your Woby application, with all the features and capabilities of the Three.js library.
Getting Started
Installation
Install woby-three
and its peer dependencies:
npm install woby-three three
Basic Usage (Three.js vs woby-three)
const box = new THREE.BoxGeometry( 1, 1, 1 )
const boxDom = <boxGeometry args={[1, 1, 1]} />
const light = new THREE.PointLight( 0xff0000, 1, 100 );
const lightDom = <pointLight position={[0, 5, 0]} intensity={10} castShadow shadow-camera-far={333} shadow-camera-near={0.1} />
//shadow-camera-far={333}
light.shadow.camera.far = 333 // inline property assignment equivalence
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000, 0.0 );
const renderer = <webGLRenderer antialias setPixelRatio={[window.devicePixelRatio]} setSize={[window.innerWidth, window.innerHeight]} setClearColor={[0x000000, 0.0]} />
//setPixelRatio, setSize & setClearColor direct function call in element's attribute
Examples
Explore the woby-three-demo repository for practical examples and demos of what you can build with woby-three. These examples showcase various use cases, from basic scenes with basic interactive.
Sample Code
React-three-fiber example ported
/** @jsxImportSource woby-three */
import { $, $$ } from "woby"
import { useFrame, MeshProps } from "woby-three"
import { AmbientLight, Mesh, SpotLight, TextureLoader } from "three"
const Box = (props: MeshProps) => {
const ref = $<Mesh>()
const texture = new TextureLoader().load('../textures/usedSteel.png')
const hovered = $(false)
const clicked = $(false)
// Subscribe this component to the render-loop, rotate the mesh every frame
useFrame(() => ($$(ref)?.rotateX(0.03)))
// Return the view, these are regular Threejs elements expressed in JSX
return <mesh
{...props}
ref={ref}
scale={() => $$(clicked) ? [1.5, 1.5, 1.5] : [1, 1, 1]}
// onClick={(event) => clicked(!clicked())}
onPointerOver={() => hovered(true)}
onPointerOut={() => hovered(false)}>
<boxGeometry args={[1, 1, 1]} />
<meshStandardMaterial color={() => $$(hovered) ? 'hotpink' : 'orange'} map={texture} />
</mesh>
}
export const Box3 = () => {
const visible = $(false)
const box = <Box position={[0, 1, 0]} />
const ambientRef = $<AmbientLight>()
const spotRef = $<SpotLight>()
return (
<canvas3D background='white'>
<ambientLight intensity={1} ref={ambientRef} />
<spotLight position={[0, 1, 0]} angle={10} penumbra={1} ref={spotRef} />
<pointLight position={[0, 1, 0]} />
<orbitControls enableDamping />
<Box position={[-1.2, 0, 0]} onClick={() => { visible(!$$(visible)); console.log($$(visible)) }} />
{/* <Box position={[0, 1, 0]} visible={() => $$(visible) ? true : false} /> */}
{() => $$(visible) ? box : null}
<Box position={[1.2, 0, 0]} />
</canvas3D>
)
}
Ported from threejs.org Fat Lines
/** @jsxImportSource woby-three */
import * as three from 'three'
import { Three, consParams, objParams, defaults, LineProps, useThree, useFrame, useRenderer, useCamera } from "woby-three"
import { $, $$, useEffect, } from "woby"
import * as GeometryUtils from 'three/examples/jsm/utils/GeometryUtils'
import { Line2 } from 'three/examples/jsm/lines/Line2' //'three/addons/lines/Line2.js';
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min' //'three/addons/lines/Line2.js';
import './TextGeometry'
import { LineMaterial } from 'three/examples/jsm/lines/LineMaterial'
import Stats from 'three/examples/jsm//libs/stats.module';
import { GPUStatsPanel } from 'three/examples/jsm/utils/GPUStatsPanel';
import { Line } from 'three'
import { Camera } from 'three'
//https://threejs.org/examples/?q=line#webgl_lines_fat
//@ts-ignore
Three.GUI = GUI
//@ts-ignore
Three.Line22 = Line2
//@ts-ignore
consParams.line22 = consParams.line2
//@ts-ignore
objParams.line22 = objParams.line2
//@ts-ignore
defaults.line22 = defaults.line
declare global {
namespace JSX {
interface IntrinsicElements {
line22: LineProps
}
}
}
const Panel = () => {
const { scene } = useThree()
const camera = useCamera<three.PerspectiveCamera>()
const renderer = useRenderer<three.WebGLRenderer>()
// $$(renderer).setPixelRatio(window.devicePixelRatio)
// $$(renderer).setSize(window.innerWidth, window.innerHeight)
// $$(renderer).setClearColor(0x000000, 0.0)
const camera2 = new three.PerspectiveCamera(40, 1, 1, 1000)
const stats = new Stats()
document.body.appendChild(stats.dom)
let gpuPanel
let insetWidth
let insetHeight
useEffect(() => {
const r = $$(renderer)
if (!r) return null
if (!$$(camera)) return null
camera2.position.copy($$(camera).position)
gpuPanel = new GPUStatsPanel(r.getContext())
stats.addPanel(gpuPanel)
stats.showPanel(0)
function onWindowResize() {
$$(camera).aspect = window.innerWidth / window.innerHeight;
$$(camera).updateProjectionMatrix();
r.setSize(window.innerWidth, window.innerHeight);
insetWidth = window.innerHeight / 4; // square
insetHeight = window.innerHeight / 4;
camera2.aspect = insetWidth / insetHeight;
camera2.updateProjectionMatrix();
}
window.addEventListener('resize', onWindowResize);
onWindowResize()
return () => window.removeEventListener('resize', onWindowResize)
})
useFrame(() => {
const r = $$(renderer)
if (!r) return
if (!$$(scene)) return
if (!$$(camera)) return
r.setClearColor(0x000000, 0)
r.setViewport(0, 0, window.innerWidth, window.innerHeight)
gpuPanel?.startQuery()
r.render($$(scene), $$(camera))
gpuPanel?.endQuery()
r.setClearColor(0x222222, 1)
r.clearDepth() // important!
r.setScissorTest(true)
r.setScissor(20, 20, insetWidth, insetHeight)
r.setViewport(20, 20, insetWidth, insetHeight)
camera2.position.copy($$(camera).position)
camera2.quaternion.copy($$(camera).quaternion)
r.render($$(scene) as any, camera2)
r.setScissorTest(false)
stats.update()
})
}
export const FatLines = () => {
const positions = [];
const colors = [];
const points = GeometryUtils.hilbert3D(new three.Vector3(0, 0, 0), 20.0, 1, 0, 1, 2, 3, 4, 5, 6, 7)
const spline = new three.CatmullRomCurve3(points)
const divisions = Math.round(12 * points.length)
const point = new three.Vector3()
const color = new three.Color()
const isLineGeometry = $(true)
for (let i = 0, l = divisions; i < l; i++) {
const t = i / l;
spline.getPoint(t, point)
positions.push(point.x, point.y, point.z)
color.setHSL(t, 1.0, 0.5, three.SRGBColorSpace)
colors.push(color.r, color.g, color.b)
}
const bf = $<three.BufferGeometry<three.NormalBufferAttributes>>()
const l2 = $<Line2>()
const matLine = $<LineMaterial>()
const g = $<GUI>()
const l1 = $<Line>()
useEffect(() => {
if (!$$(g)) return
const param = {
'line type': 0,
'world units': false,
'width': 5,
'alphaToCoverage': false,
'dashed': false,
// 'dash scale': 1,
// 'dash / gap': 1
};
const gui = $$(g)
gui.add(param, 'line type', { 'LineGeometry': 0, 'gl.LINE': 1 }).onChange(val => {
switch (val) {
case 0:
isLineGeometry(true)
break;
case 1:
isLineGeometry(false)
break;
}
})
gui.add(param, 'world units').onChange(val => {
$$(matLine).worldUnits = val
$$(matLine).needsUpdate = true
})
gui.add(param, 'width', 1, 10).onChange(val => $$(matLine).linewidth = val)
gui.add(param, 'alphaToCoverage').onChange(val => $$(matLine).alphaToCoverage = val)
})
useEffect(() => {
if (!$$(bf)) return
$$(bf).setAttribute('position', new three.Float32BufferAttribute(positions, 3))
$$(bf).setAttribute('color', new three.Float32BufferAttribute(colors, 3))
})
return <canvas3D noRender background={0x222222} /* camera={new PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 1000)} */
// renderer={new three.WebGLRenderer({ antialias: true })}
>
<gui ref={g} />
<webGLRenderer antialias setPixelRatio={[window.devicePixelRatio]} setSize={[window.innerWidth, window.innerHeight]} setClearColor={[0x000000, 0.0]} />
<perspectiveCamera fov={40} aspect={window.innerWidth / window.innerHeight} near={1} far={1000} position={[-40, 0, 60]} />
<Panel />
<ambientLight intensity={0.5} />
<orbitControls minDistance={10} maxDistance={500} enableDamping />
<line22 ref={l2} scale={[1, 1, 1]}
visible={isLineGeometry}
// onClick={() => console.log('canvas clicked')}
>
<lineGeometry setPositions={[positions]} setColors={[colors]} />
{/* line.computeLineDistances() */}
<lineMaterial ref={matLine} color={0xffffff}
linewidth={10} // in world units with size attenuation, pixels otherwise
vertexColors={true}
dashed={false}
alphaToCoverage={false} />
</line22>
{/* matLineDashed = new THREE.LineDashedMaterial( {vertexColors: true, scale: 2, dashSize: 1, gapSize: 1 } ) */}
<line ref={l1} visibility={() => !$$(isLineGeometry) as any}>
<bufferGeometry ref={bf} /* points={new three.Float32BufferAttribute(positions, 3) as any} */ />
{/* <bufferGeometry ref={bf} points={positions} /> */}
<lineBasicMaterial vertexColors={true} />
</line>
</canvas3D >
}
Documentation
For detailed documentation, please refer to the woby-three GitHub repository.
Support This Project
If you find this project valuable and would like to support its development, please consider sponsoring. Your support will enable me to dedicate more time to improving and maintaining this project.
Contact: [github user name]@gmail.com