wle-stats
v1.0.2
Published
Wonderland Engine stats component.
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Wonderland Engine Stats
Wonderland Engine stats component.
This library is inspired by stats.js from mrdoob.
Features Overview:
- HTML graph
- 3D static graph
- 3D overlay graph
- Generic Graph (to use outside of Wonderland Engine)
Usage
You can install the library using yarn
/ npm
:
yarn i wle-stats
In order to have a quick overview of each features, you can open the example using Wonderland Engine.
Features
3D Static
https://github.com/DavidPeicho/wle-stats/assets/8783766/4aa91829-ccdf-41aa-97a9-45b1ac46009f
- Create an object and add a mesh component
- Create a material. You can use any shader / pipeline, as long as the material contains
either a
flatTexture
or adiffuseTexture
parameter. - Add the
stats-3d
component on an object at the desired location. - Reference the object containing the mesh on the
stats-3d
component
For more information, please have a look at the Stats3dComponent.
3D Overlay
https://github.com/DavidPeicho/wle-stats/assets/8783766/0bad31cf-9ed5-46ea-acd7-79211e376431
Follow the same step described in the 3D Static section. Set the mode
property of the stats-3d
component to: Overlay
.
HTML Component
Add the stats-html
component anywhere in your scene. This component will be added in document.body
by default.
For more information, please have a look at the StatsHtmlComponent.
Generic Graph
This library exposes the StatsGraph class, usable outside of the Wonderland Engine ecosystem.
import {StatsGraph} from 'wle-stats';
const stats = new StatsGraph({
minY: 0,
maxY: 120,
width: 100,
height: 40
});
Add the graph canvas in the dom using:
document.body.append(stats.canvas);
Adding a value is done using update(value)
:
// Draws '50.0' on the chart.
stats.update(50.0);
For more information, please have a look at the public interface of the StatsGraph class.
Future
WonderlandEngine doesn't expose (yet) its profiler. In the future, this library will take advatange of the internal profiler to display fine-grained numbers.