whitestorm
v0.10.7
Published
Framework for developing 3D web apps with physics.
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<p align="center"><i><b>Framework for developing 3D web apps with physics.</b></i></p>
FEATURES
Simple shape crafting — We use a JSON-like structure for creating objects from inputted data and adding them to your 3D world.
Physics with WebWorkers — We use the Physi.js library for calculating physics of 3D shapes with WebWorkers technology that allows for rendering and calculating physics in multiple threads.
Plugin system — Our framework supports plugins & components made by other users. You need to include them after whitestorm.js and follow provided instructions.
Automatization of rendering — Our framework does rendering automatically and doesn't need a to be called. Functionality like the
resize
function can be called automatically by setting additional parameters such asautoresize: true
.ES6 Features - Our framework is written using the latest features of ECMAScript 6 and ECMAScript 7 (beta) features and compiled with Babel.
Softbodies - WhitestormJS is the only engine (except native ammo.js) that supports softbodies.
PLAYGROUND :rocket:
GAME EXAMPLE :video_game:
INSTALLATION ⤬ USAGE
NODE
npm install whitestormjs
BROWSER
Include a script tag linking the WhitestormJS library in your head
or after your body
:
<script src="{path_to_lib}/whitestorm.js"></script>
After adding these libraries, you can configure your app:
const world = new WHS.World({
stats: "fps", // fps, ms, mb or false if not need.
autoresize: true,
gravity: { // Physic gravity.
x: 0,
y: -100,
z: 0
},
camera: {
z: 50 // Move camera.
}
});
const sphere = new WHS.Sphere({ // Create sphere object.
geometry: {
radius: 3
},
mass: 10, // Mass of physics object.
material: {
color: 0xffffff,
kind: 'basic'
},
pos: {
x: 0,
y: 100,
z: 0
}
});
sphere.addTo(GAME);
sphere.getNative(); // Returns THREE.Mesh of this object.
world.start(); // Start animations and physics simulation.
Examples:
:space_invader: BASIC:
- Basic / Hello world (Basic "Hello world!" example.)
- Basic / Model (Basic model example.)
- Basic / Debugging (Object's debug example.)
- Basic / Extending API (Extending api example.)
- Basic / Softbody (Basic softbody implementation.)
- Basic / Three.js (Importing three.js scene to whitestormjs core.)
:gem: DESIGN:
- Design / Saturn (Saturn planet example from: http://codepen.io/Yakudoo/pen/qbygaJ)
- Design / Easter (Easter rabbit with easter eggs.)
- Design / Points (Using WHS.Points to make a point cloud shaped in cube.)
:snowboarder: FIRST-PERSON:
- FPS / Shooter (First person example with Wagner effects and terrain. + fog)
- FPS / Fog (First person game with animated objects)
:bowling: PHYSICS:
- Physics / Dominos (Physics example with dominos.)
:rocket: PERFORMANCE:
- Performance / Sticks (Collisions performance of 320 basic box objects.)