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wgsl-noise

v1.0.1

Published

webgl-noise ported to WGSL

Downloads

25

Readme

wgsl-noise

This repository contains the noise functions that were converted from GLSL to WGSL, sourced from ashima/webgl-noise and stegu/webgl-noise.

Please note that it currently does not include psrdnoise since the original author has already provided a version converted to WGSL (please refer to: stegu/psrdnoise).

Special thanks to Stefan Gustavson and Ian McEwan, Ashima Arts for their contributions to the community! This repository focuses solely on the language porting.

Be sure to visit ashima/webgl-noise, stegu/webgl-noise, and stegu/psrdnoise for more information!

Finally, a big thank you to Stefan Gustavson for the help!

Usage

All files with the .wgsl extension are located in subdirectories within the src directory.

To install wgsl-noise using npm, you can run:

npm i wgsl-noise

To avoid potential naming conflicts between math functions when using multiple noise functions in the same app, I separate math functions from noise functions by default.

When using this package, you should first import the math and then include the specific noise functions that you need as follows:

import { math, cellular2D, snoise3D, } from "./node_modules/wgsl-noise/dist/main.js"

const shaderCode = `
  ${math}
  ${cellular2D}
  ${snoise3D}

  // your shader code...
`

If you are certain that you will only use a single noise function, you can import the functions located in the src directory as follows:

import { cellular2D } from "./node_modules/wgsl-noise/src/main.js"

const shaderCode = `
  ${cellular2D}

  // your shader code...
`

The default entry point for wgsl-noise is specified in wgsl-noise/package.json:

{
  // ...
  "main": "dist/main.js",
  // ...
}

LICENSE

Please refer to the MIT license for detailed licensing information.