wg-displacement
v1.0.1
Published
Webgl image displacement
Downloads
15
Readme
Generate displacement effect
Usage
To use this module, simply create a new Scene
instance with your desired configuration. Here's an example of how to initialize a scene with a custom image and displacement effect, including a GUI for real-time adjustments:
new Scene({
el: '.scene__1',
image: './img/face3.png',
displacement: './img/ai3.png',
GUI: true,
})
Configuration Options
el
: A string selector that matches the DOM element where the scene will be rendered.image
: The path to the main image file you want to apply the shader effect to.displacement
: The path to the displacement image that will drive the shader effect.GUI
: A boolean to enable or disable the lil-gui interface for real-time effect tweaking.
Integrating wg-displacement
into Framer
Step 1: Install the Package
First, you need to add wg-displacement
to your Framer project. Open your project's directory in the terminal, and run:
npm install wg-displacement
This command adds the wg-displacement
package to your project, making the Scene
module available for use.
Step 2: Create a New Code Component
Framer allows you to create custom code components that you can use alongside the visual design tools. To create a new code component:
- Open your Framer project.
- Navigate to the "Code" tab on the left sidebar.
- Click the "+" button to create a new code file. Name it appropriately (e.g.,
CustomScene.tsx
for a TypeScript project orCustomScene.jsx
for JavaScript).
Step 3: Use the Scene Module in Your Component
In the code component file you just created, import the Scene
module from the wg-displacement
package and set it up according to your needs. Below is a sample implementation:
import * as React from 'react'
import Scene from 'wg-displacement'
export default class CustomScene extends React.Component {
componentDidMount() {
// Assuming you have a div in your Framer project with the class 'scene__1'
// You might need to adjust the selector based on your actual setup
new Scene({
el: '.scene__1',
image: './path/to/your/image.png', // Adjust the path to your image
displacement: './path/to/your/displacement/image.png', // Adjust the path to your displacement image
GUI: false,
})
}
render() {
// Render a container for your scene. Adjust the className as needed.
return (
<div className="scene__1">
<canvas></canvas>
</div>
)
}
}
Step 4: Add Your Component to the Canvas
Drag your new code component from the "Code" tab onto the Framer canvas. Adjust its size and position as needed.
Configuration Options
Remember, the Scene
module accepts several options for customization:
el
: A string selector that matches the DOM element where the scene will be rendered.image
: The path to the main image file you want to apply the shader effect to.displacement
: The path to the displacement image that will drive the shader effect.GUI
: A boolean to enable or disable the lil-gui interface for real-time effect tweaking.
Notes
- Ensure the images and other assets used by the
Scene
component are accessible within your Framer project's public directory or hosted online. - Adjust the paths to your images and displacement maps according to where they are stored.
By following these steps, you can seamlessly integrate custom WebGL shaders created with the wg-displacement
module into your Framer prototypes, enhancing your designs with dynamic, interactive elements.