webxr-layers-polyfill
v1.1.0
Published
A Javascript implementation of the [WebXR Layers API](https://www.w3.org/TR/webxrlayers-1/), which renders layers in WebGL.
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webxr-layers-polyfill
A Javascript implementation of the WebXR Layers API, which renders layers in WebGL.
This polyfill only polyfills the Layers API; use the WebXR Polyfill to polyfill other WebXR features.
Setup
Download the polyfill from build/webxr-layers-polyfill.js
and include it as a script tag.
<script src="webxr-layers-polyfill.js"></script>
Then, you will need to instantiate the polyfill in code before calling any XR code:
let layersPolyfill = new WebXRLayersPolyfill()
Building
The polyfill is written in Typescript
and bundled with Rollup
. Build with
$ npm run build
To run the examples, create a build, then run:
$ npm run serve
and point your web browser to http://localhost:8080/examples/layers-samples/
.
What does it do?
The polyfill provides polyfilled classes for the new layer types defined in the WebXR Layers API, and modifies XRSession to use those polyfilled classes. The layers provide the WebGLTexture
s that the application renders into, then the polyfilled XRSession renders those layers onto an internal baseLayer
. This baseLayer is then displayed in headset, in the same way that an XRSession without layers support would render it.
Not Supported
onredraw
events forXRCubeLayer
,XRCylinderLayer
,XREquirectLayer
, andXRQuadLayer
are not implemented.mipLevels
- the polyfill ignores them, and assumes all layers are created without mipmaps.- Secondary views on
XRProjectionLayer
are ignored.
License
This program is free software for both commercial and non-commercial use, distributed under the Apache 2.0 license, which can be found in the LICENSE file.