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webudp

v0.0.3

Published

WebUDP based on WebRTC

Downloads

2

Readme

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\ \ /\ / / _ \ '_ \| | | |/ _` | '_ \
 \ V  V /  __/ |_) | |_| | (_| | |_) |
  \_/\_/ \___|_.__/ \__,_|\__,_| .__/
                               |_|

WebUDP

NOTE: This is highly experimental and the API will be change

WebUDP is a thin wraper on top of WebRTC. WebUDP tries to mimic the WebSocket API as much as possible at least on the client side.

Signaling server/client are built on top of noraml http/fetch to make it super portable and light weight.

Installation

yarn add webudp

Usage

WebUDP comes with both server and client class which simplified the complexity of using WebRTC.

WebUDPServer

extends WebUDPServer and implement one or more of onLeave, onJoin, onError or onMessage.

Also send(id, data), sendAll(data) and close(id) method are provided by WebUDPServer.

const WebUDPServer = require('webudp/server')

//
class WebUDP extends WebUDPServer {
  constructor(port) {
    super({ port: port })
  }

  onLeave(id) {
    console.log('leave: ', id)
  }

  onJoin(id) {
    console.log('join: ', id)
    this.send(id, 'hello from UDP server')
  }

  onError(id, err) {
    console.log('error: ', id, err)
  }

  onMessage(id, data) {
    console.log('data: ', id, data)

    setTimeout(() => {
      this.send(id, 'hello from UDP server again')
    }, 1000)
  }
}

new WebUDP(8001)

WebUDPClient

Client side there are four(4) methods to implements. send(data) and close() are also provided by WebUDPClient

class WebUDP extends WebUDPClient {
  constructor(addr) {
    super({ addr: addr })
  }

  onClose() {
    console.log('closed')
  }

  onOpen() {
    console.log('opened')
    this.send('hello udp server')

    setTimeout(() => {
      this.close()
    }, 5000)
  }

  onError(err) {
    console.log('error: ', err)
  }

  onMessage(data) {
    console.log('data', data)

    setTimeout(() => {
      this.send('hello from UDP client again')
    }, 1000)
  }
}

const webUDP = new WebUDP('http://localhost:8001')