webudp
v0.0.3
Published
WebUDP based on WebRTC
Downloads
2
Readme
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WebUDP
NOTE: This is highly experimental and the API will be change
WebUDP is a thin wraper on top of WebRTC. WebUDP tries to mimic the WebSocket API as much as possible at least on the client side.
Signaling server/client are built on top of noraml http/fetch to make it super portable and light weight.
Installation
yarn add webudp
Usage
WebUDP comes with both server and client class which simplified the complexity of using WebRTC.
WebUDPServer
extends WebUDPServer and implement one or more of onLeave
, onJoin
, onError
or onMessage
.
Also send(id, data)
, sendAll(data)
and close(id)
method are provided by WebUDPServer.
const WebUDPServer = require('webudp/server')
//
class WebUDP extends WebUDPServer {
constructor(port) {
super({ port: port })
}
onLeave(id) {
console.log('leave: ', id)
}
onJoin(id) {
console.log('join: ', id)
this.send(id, 'hello from UDP server')
}
onError(id, err) {
console.log('error: ', id, err)
}
onMessage(id, data) {
console.log('data: ', id, data)
setTimeout(() => {
this.send(id, 'hello from UDP server again')
}, 1000)
}
}
new WebUDP(8001)
WebUDPClient
Client side there are four(4) methods to implements. send(data)
and close()
are also provided by WebUDPClient
class WebUDP extends WebUDPClient {
constructor(addr) {
super({ addr: addr })
}
onClose() {
console.log('closed')
}
onOpen() {
console.log('opened')
this.send('hello udp server')
setTimeout(() => {
this.close()
}, 5000)
}
onError(err) {
console.log('error: ', err)
}
onMessage(data) {
console.log('data', data)
setTimeout(() => {
this.send('hello from UDP client again')
}, 1000)
}
}
const webUDP = new WebUDP('http://localhost:8001')