websocket-reconnect-pro
v1.7.0
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websocket reconnect
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websocket-reconnect
🚀 websocket-reconnect-pro
。websocket 断开自动重连,基于原生websocket
扩展实现、无依赖、TypeScript 编写、rollup 打包、单元测试。
GitHub,如果帮助到了你,请给我一个 star~ 💖,如果你发现 bug,请尽情的提 issue 或者 pr,灰常感谢 💖
安装
npm install websocket-reconnect-pro
使用
// new WebsocketReconnect(url,protocols,options)
var url = "ws://192.168.1.100:8000";
var ws = new WebsocketReconnect(url, [], {
minReconnectionDelay: 3000,
reconnectionDelayGrowFactor: 1.1,
enableHeartbeat: true,
debug: true,
});
console.log(ws);
ws.onopen = function () {
console.log("connect success");
setTimeout(() => {
ws.close();
}, 3000);
};
ws.onclose = function (e) {
console.log("onclose", e);
};
ws.onerror = function (e) {
console.log("onerror", e);
};
ws.onmessage = function (e) {
console.log(JSON.parse(e.data));
};
ws.onreconnect = function (e) {
console.log("onreconnect", e);
};
API
参数
url
url 是一个 websocket 地址字符串,或者是一个返回字符串的方法
url: string | (() => string) | (() => Promise<string>)
protocols
一个协议字符串或者一个包含协议字符串的数组。这些字符串用于指定子协议,这样单个服务器可以实现多个 WebSocket 子协议(例如,您可能希望一台服务器能够根据指定的协议(protocol)处理不同类型的交互)。如果不指定协议字符串,则假定为空字符串
options
| options 属性 | 说明 | 类型 | 可选值 | 默认值 |
| --------------------------- | -------------------------------------------------------------------------- | ------- | ------ | ---------------------------- |
| WebSocket | 内部实例化的 WebSocket 类,默认为浏览器自带的WebSocket
| Object | - | WebSocket |
| maxReconnectionDelay | 最大重连时间间隔(毫秒) | number | - | 10000 |
| minReconnectionDelay | 最小重连时间间隔(毫秒) | number | - | 1000 + Math.random() * 4000 |
| reconnectionDelayGrowFactor | 重连时间增长率,基数为 minReconnectionDelay,最大不超过 maxReconnectionDelay | number | - | 1.3 |
| minUptime | - | number | - | 5000 |
| connectionTimeout | 连接超时时间(毫秒) | number | - | 4000 |
| maxRetries | 最大重连次数 | number | - | Infinity |
| maxEnqueuedMessages | 最大消息队列数量,重连后成功后会依次发送 | number | - | Infinity |
| autoSendQueueMessage | 重连成功后是否自动发送队列中的消息 | boolean | - | true |
| startClosed | 是否 new 之后不自动连接 | boolean | - | false |
| enableHeartbeat | 是否开启心跳 | boolean | - | false |
| pingTimeout | 心跳发送时间间隔(毫秒) | number | - | 10000 |
| pongTimeout | 心跳接受时间间隔(毫秒) | number | - | 10000 |
| pingMsg | 心跳消息 | string | - | "\r\n" |
| outputPingMsg | 心跳消息是否能被 onWCSStringMessage 方法输出 | boolean | - | false |
| debug | 开启 debug 模式 | boolean | - | false |
属性
除了 WebSocket
自带的属性(binaryType
,readyState
等)以外,还有以下属性:
| 属性 | 说明 | 类型 | 备注 | | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------ | --------- | ---------- | | ws | websocket 实例 | WebSocket | 只读 | | retryCount | 当前失败重连的次数 | Number | 只读 | | messageQueue | 重连后需要发送的消息队列,当调用 send 方法时,内部的 websocket 还未建立,或者 websocket 的 readyState 不是 OPEN 时,会把消息 push 进此数组 | Array | 可读、可写 | | onreconnect | 用于指定连接失败后的回调函数。 | Function | 可读、可写 | | onWebsocketError | 用于内部执行 new Websocket()时触发的错误回调函数。url 无法连接会触发此回调函数 | Function | 可读、可写 |
方法
除了 WebSocket
自带的方法(close
,send
等)以外,还有以下属性:
| 方法 | 说明 | 参数 | | --------- | -------------------------------------------- | ---- | | reconnect | 主动调用重新连接方法,会重置 retryCount 为 0 | - |
部分定义 .d.ts
export default class WebsocketReconnect {
private _ws?;
private _binaryType;
private _messageQueue;
private _listeners;
private _retryCount;
private _uptimeTimeout;
private _connectTimeout;
private _shouldReconnect;
private _connectLock;
private _closeCalled;
private _pingIntervalId;
private _pongTimeoutId;
private _nextConnectDelay;
private readonly _url;
private readonly _protocols;
protected readonly _options: Required<Options>;
constructor(
url: UrlProvider,
protocols?: string | string[],
options?: Options
);
get binaryType(): BinaryType;
set binaryType(value: BinaryType);
get messageQueue(): Message[];
set messageQueue(value: Message[]);
get retryCount(): number;
get bufferedAmount(): number;
get extensions(): string;
get protocol(): string;
get readyState(): number;
get url(): string;
get ws(): WebSocket | undefined;
static get CONNECTING(): number;
static get OPEN(): number;
static get CLOSING(): number;
static get CLOSED(): number;
get CONNECTING(): number;
get OPEN(): number;
get CLOSING(): number;
get CLOSED(): number;
onclose: ((event: CloseEvent) => any) | null;
onerror: ((event: ErrorEvent) => any) | null;
onmessage: ((message: MessageEvent) => void) | null;
onopen: ((event: Event) => void) | null;
onreconnect: ((options: ReconnectEventParams) => void) | null;
onWebsocketError: ((error: unknown) => void) | null;
close(code?: number, reason?: string): void;
send(data: Message): void;
addEventListener<T extends keyof WebSocketEventListenerMap>(
type: T,
listener: WebSocketEventListenerMap[T]
): void;
removeEventListener<T extends keyof WebSocketEventListenerMap>(
type: T,
listener: WebSocketEventListenerMap
): void;
dispatchEvent(event: Event): boolean;
private _callEventListener;
reconnect(code?: number, reason?: string): void;
private _connect;
private _disconnect;
private _handleOpen;
private _handleMessage;
private _handleClose;
private _handleError;
private _handleReconnect;
private _wait;
private _getNextDelay;
private _getNextUrl;
private _handleTimeout;
private _acceptOpen;
private _debug;
private _addEventListeners;
private _removeListeners;
private _heartCheck;
private _heartStart;
private _heartReset;
private _clearTimeouts;
}
export declare class Event {
target: any;
type: string;
constructor(type: string, target: any);
}
export declare class ErrorEvent extends Event {
message: string;
error: Error;
constructor(error: Error, target: any);
}
export declare class CloseEvent extends Event {
code: number;
reason: string;
wasClean: boolean;
constructor(
code: number | undefined,
reason: string | undefined,
target: any
);
}
export declare type ReconnectEventParams = {
maxRetries: number;
reconnectDelay: number;
retryCount: number;
};
export interface WebSocketEventMap {
close: CloseEvent;
error: ErrorEvent;
message: MessageEvent;
open: Event;
reconnect: ReconnectEventParams;
}
export interface WebSocketEventListenerMap {
close: (event: CloseEvent) => void | {
handleEvent: (event: CloseEvent) => void;
};
error: (event: ErrorEvent) => void | {
handleEvent: (event: ErrorEvent) => void;
};
message: (event: MessageEvent) => void | {
handleEvent: (event: MessageEvent) => void;
};
open: (event: Event) => void | {
handleEvent: (event: Event) => void;
};
reconnect: (options: ReconnectEventParams) => void;
}
export declare type ListenersMap = {
error: Array<WebSocketEventListenerMap["error"]>;
message: Array<WebSocketEventListenerMap["message"]>;
open: Array<WebSocketEventListenerMap["open"]>;
close: Array<WebSocketEventListenerMap["close"]>;
reconnect: Array<WebSocketEventListenerMap["reconnect"]>;
};
export declare type Message = string | ArrayBufferLike | Blob | ArrayBufferView;
export declare type Options = {
WebSocket?: any;
maxReconnectionDelay?: number;
minReconnectionDelay?: number;
reconnectionDelayGrowFactor?: number;
minUptime?: number;
connectionTimeout?: number;
maxRetries?: number;
maxEnqueuedMessages?: number;
startClosed?: boolean;
enableHeartbeat?: boolean;
pingTimeout?: number;
pongTimeout?: number;
pingMsg?: Message;
outputPingMsg?: boolean;
debug?: boolean;
};
export declare type UrlProvider =
| string
| (() => string)
| (() => Promise<string>);