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websocket-game-lobby-client

v1.0.2

Published

Simple API for building games using WebSockets.

Downloads

10

Readme

websocket-game-lobby-client

🔧 Simple API for building games using WebSockets.

NPM Version

Install

$ npm install websocket-game-lobby-client

Example

import { WebSocketGameLobbyClient } from 'websocket-game-lobby-client';

const gameLobby = new WebSocketGameLobbyClient();

gameLobby.addEventListener('message', ({ data }) => {
    console.log(JSON.parse(data));
});

document
    .querySelector('button')
    .addEventListener('click', () => gameLobby.send('create'));

API

WebSocketGameLobbyClient

const gameLobby = new WebSocketGameLobbyClient({
    port = 80,
    options = {maxRetries: 10},
    gameId = null,
    gameCode = null,
    playerId = null,
    keepAliveMilliseconds = 3000
});

Options

| Name | Description | Default | | ----------------------- | ---------------------------------------------------------------------------------------------------------------- | ------------------ | | port | Port to connect to WebSocket server. | 80 | | options | Options to send to reconnecting-websocket | {maxRetries: 10} | | gameId | Game ID used to connect to the websocket-game-lobby server. | null | | gameCode | Game Code used to connect to the websocket-game-lobby server. | null | | playerId | Player ID used to connect to websocket-game-lobby server. | null | | keepAliveMilliseconds | Interval at which to ping the websocket-game-lobby server. | 30000 |

WebSocketGameLobbyClient.addEventListener(type, callback)

Type

| Name | Description | Parameters | | --------- | ------------------------------------------- | -------------------- | | open | When a WebSocket connection is established. | (event) | | message | When a message is received. | ({data, ...event}) | | close | When a WebSocket connection is lost. | (event) |

Examples

gameLobby.addEventListener('open', () => {
    console.log('connected');
});
gameLobby.addEventListener('message', ({ data }) => {
    console.log(JSON.parse(data));
});
gameLobby.addEventListener('close', () => {
    console.log('disconnected');
});

WebSocketGameLobbyClient.send(type, data)

Type

| Name | Description | | -------- | ---------------------------------- | | create | Create a new game. | | join | Join existing game with game code. | | leave | Leave current game. | | start | Start current game. | | end | End current game. |

Examples

gameLobby.send('create');
gameLobby.send('join', { gameCode: 'ABCD' });
gameLobby.send('leave');
gameLobby.send('start');
gameLobby.send('end');