webrtc-react-socketio
v3.0.8
Published
This project aims to provide an all in one package to use [WebRTC features](https://webrtc.org/getting-started/overview) in React including signaling server middleware for a NodeJS/[Express](https://expressjs.com/) server.
Downloads
12
Readme
3-in-1 WebRTC React Socket.io
This project aims to provide an all in one package to use WebRTC features in React including signaling server middleware for a NodeJS/Express server.
Table of Contents
Getting started
Installation
npm i webrtc-react-socketio
Client implementation (React)
Step 1: Create a signaling channel
Import our package
import createIoSignalingChannel, { SignalingChannelProvider } from 'webrtc-react-socketio/signaling'
Initialize the signaling channel
const socketUrl = 'wss://your.domain.com'
const signalingChannel = createIoSignalingChannel(socketUrl, {
autoConnect: true
})
Provide the signalling channel to your app
root.render(<StrictMode>
<SignalingChannelProvider signalingChannel={signalingChannel}>
<App />
</SignalingChannelProvider>
</StrictMode>)
Step 2: Handle room creation
Now we can use the signaling channel in our React components
export default function App() {
// use signaling channel
const { isConnected, join, broadcast } = useSignalingChannel()
const [room, setRoom] = useState<string>()
// change the room when we get a room id from the server
const onResponseCallback: OnResponseCallback = useCallback((response) => {
setRoom(response.room.id)
}, [])
// create room callback
const createRoom = useCallback((isBroadcast = true) => {
const payload = { onResponseCallback }
isBroadcast ? broadcast(payload) : join(payload)
}, [broadcast, join, onResponseCallback])
// show create broadcast button or render our Room
return !isConnected ? (
<span>loading...</span>
) : !room ? (
<button onClick={() => createRoom()}>Create Broadcast</button>
) : (
<AudioRoom room={room} />
)
}
Step 3: Create a room component
Add some state and refs to facilitate audio tracks
const [isRecording, setIsRecording] = useState(false)
const audioRef = useRef<HTMLAudioElement>(null)
const streamRef = useRef<MediaStream>()
Initialize peer connection and listen for audio tracks
const { addTrack, removeTrack } = usePeerConnection(room, {
onTrack: (track) => {
if (audioRef.current) {
audioRef.current.srcObject = track.streams[0]
}
track.streams[0].onremovetrack = () => {
if (audioRef.current) {
audioRef.current.srcObject = null
}
}
}
})
Toggle broadcast callback
const toggleBroadcast = useCallback(async () => {
if (!streamRef.current) {
// get stream from user media
const stream = await navigator.mediaDevices.getUserMedia({
audio: true,
video: false
})
// add stream tracks to all peer connections in the room
stream.getTracks().forEach((track) => addTrack(track, stream))
streamRef.current = stream
setIsRecording(true)
} else {
// stop all tracks in the stream
streamRef.current.getTracks().forEach((track) => track.stop())
streamRef.current = undefined
// remove track from all peer connections in the room
removeTrack()
setIsRecording(false)
}
}, [addTrack, removeTrack])
Render audio element and recording toggle button
return (<div>
<audio ref={audioRef} autoPlay />
<button onClick={() => toggleBroadcast()}>
{isRecording ? 'Stop' : 'Start'} recording
</button>
</div>)
Room example with data channels
import { useCallback, useEffect } from 'react'
import { usePeerConnection } from 'webrtc-react-socketio'
import { useSignalingChannel } from 'webrtc-react-socketio/signaling'
export default function TextRoom({ room }: { room: string }) {
const { socket } = useSignalingChannel()
const { createDataChannel, sendMessage } = usePeerConnection(room, {
onNewPeerConnection: (conn, identifier) => createDataChannel(identifier)
onMessage: (data) => console.log('new message', data) // do something with message data
})
// send a message
return <button onClick={() => sendMessage({ message: 'randomstring' })}>Send</button>
}
Signaling server implementation (NodeJS)
import yargs from 'yargs'
import dotenv from 'dotenv'
import express from 'express'
import http from 'http'
import { Server as WebSocketServer } from 'socket.io'
import { applySignalingMiddleware, applyPeerDiscoveryMiddleware, Room } from './server'
dotenv.config()
const {
PORT = '3001',
JWT_SECRET = 'NOT_VERY_SECRET',
CORS_ORIGIN = 'http://localhost:3000'
} = process.env
const rooms: Room[] = []
const peers: Array<{ socketId: string, peerId: string }> = [];
(async () => {
// parse process args
const { port, jwtSecret } = await yargs.options({
port: { alias: 'p', type: 'number', default: Number(PORT) },
jwtSecret: { type: 'string', default: JWT_SECRET }
}).argv
// init websocket server
const app = express()
const httpServer = http.createServer(app)
const websocket = new WebSocketServer(httpServer, { cors: { origin: CORS_ORIGIN } })
applyPeerDiscoveryMiddleware(websocket, { peers, rooms, jwtSecret })
applySignalingMiddleware(websocket, { peers, rooms })
httpServer.listen(port, '0.0.0.0', () => console.log(`🚀 Server ready at ws://localhost:${port}`))
})()
Reference
Still to come.