webpack-spritesmith-handlebars-helpers
v0.3.4
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Webpack plugin that converts set of images into a spritesheet and SASS/LESS/Stylus mixins(Fork version add cssHandlebarsHelpers)
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Webpack plugin that converts set of images into a spritesheet and SASS/LESS/Stylus mixins, using spritesmith and spritesheet-templates
All ideas are shamelessly taken from gulp.spritesmith.
Example
Let's say you have following folder structure
/
|-src
| |-ico
| | |-new.png
| | |-open.png
| | |-save.png
| | ...
| |-style.styl
| ...
|-webpack.config.js
Then you need to instantiate plugin in webpack config like this:
//webpack.config.js
var path = require('path');
var SpritesmithPlugin = require('webpack-spritesmith-handlebars-helpers');
module.exports = {
// ...
module: {
loaders: [
{test: /\.styl$/, loaders: [
'style-loader',
'css-loader',
'stylus-loader'
]},
{test: /\.png$/, loaders: [
'file-loader?name=i/[hash].[ext]'
]}
]
},
resolve: {
//webpack 1:
modulesDirectories: ["node_modules", "spritesmith-generated"],
//webpack 2:
modules: ["node_modules", "spritesmith-generated"]
},
plugins: [
new SpritesmithPlugin({
src: {
cwd: path.resolve(__dirname, 'src/ico'),
glob: '*.png'
},
target: {
image: path.resolve(__dirname, 'src/spritesmith-generated/sprite.png'),
css: path.resolve(__dirname, 'src/spritesmith-generated/sprite.styl')
},
apiOptions: {
cssImageRef: "~sprite.png"
}
})
]
// ...
};
And then just use it
//style.styl
@import '~sprite.styl'
.close-button
sprite($close)
.open-button
sprite($open)
There are few things to notice in config
- file-loader used for generated image
resolve
contains location of where generated image is- cssImageRef is specified as '~sprite.png'
So the way generated image is accessed from generated API at the moment has to be specified manually.
Config
src
- used to build list of source imagescwd
should be the closest common directory for all source images;glob
well... it is a glob
cwd
andglob
both will be passed directly to glob (and gaze in watch mode), then resulting list of files will be used as list of source imagestarget
- generated filesimage
- target image filename. Can be interpolated with loader-utils. Though I would recommend to use file-loader for interpolation.css
- can be one of the following"full/path/to/spritesheet/api"
- for examplepath.resolve(__dirname, 'src/spritesmith-generated/sprite.styl')
["full/path/to/spritesheet/api1", "full/path/to/spritesheet/api2"]
,["full/path/to/spritesheet/api1", ["full/path/to/spritesheet/api2", spritesmithTemplatesOptions]]
spritesmithTemplatesOptions - is the second argument herefor example
... css: [ path.resolve(__dirname, 'src/spritesmith-generated/sprite.styl'), [path.resolve(__dirname, 'src/spritesmith-generated/sprite.json'), { format: 'json_texture' }] ]
apiOptions
- optionalgenerateSpriteName
- function. Takes full path to source image file and expected to return name by which it will be referenced in API. Return value will be used assprite.name
for spritesheet-templates. Default behaviour is to use filename (without dirname and extension)cssImageRef
- path by which generated image will be referenced in API. If target.image is interpolated, cssImageRef should be interpolated the same way too.
spritesmithOptions
- optional. Options for spritesmithretina
- optional, when specified, uses retina capabilities of spritesheet-templates. Can be either suffix string (like '@2x') or object consisting of three fields:classifier
-Function
that allows to say which source is for retina spritesheet and which is not. Will be called with full path to source file, and should return an object of this format -{ type: String, // determines which kind of source is this. Can contain one of two values: 'retina' and 'normal' normalName: String, //full path to corresponding normal source image retinaName: String, //full path to corresponding retina source image }
targetImage
- full path to generated retina imagecssImageRef
- path by which generated image will be referenced in API
When used as suffix string it applies to source files, filename for retina spritesheet image and cssImageRef
apiOptions.generateSpriteName
will be applied tonormalName
returned by retina.classifiercustomTemplates
- optional. Object with keys and values corresponding to format names and template descriptions respectively. Template description can be either apath/to/handlebars/template/file
or template functioncssHandlebarsHelpers
- optional. Container for helpers to register to handlebars for our template Each- key-value pair is the name of a handlebars helper corresponding to its function
- For example, {half: function (num) { return num/2; } will add a handlebars helper that halves numbers
You can use templates registered here as
format
in "target.css"For example you can write something like this
//webpack.config.js var templateFunction = function (data) { var shared = '.ico { background-image: url(I) }' .replace('I', data.sprites[0].image); var perSprite = data.sprites.map(function (sprite) { return '.ico-N { width: Wpx; height: Hpx; background-position: Xpx Ypx; }' .replace('N', sprite.name) .replace('W', sprite.width) .replace('H', sprite.height) .replace('X', sprite.offset_x) .replace('Y', sprite.offset_y); }).join('\n'); return shared + '\n' + perSprite; }); module.exports = { ... plugins: [ new SpritesmithPlugin({ target: { ... css: [ [path.resolve(__dirname, 'src/spritesmith-generated/sprite-1.css'), { format: 'function_based_template' }], [path.resolve(__dirname, 'src/spritesmith-generated/sprite-2.css'), { format: 'handlebars_based_template' }] ] }, customTemplates: { 'function_based_template': templateFunction, 'handlebars_based_template': path.resolve(__dirname, '../my_handlebars_template.handlebars') }, cssHandlebarsHelpers: { "px2Rem": function(px) { ... } } ... }) ] }