webpack-sprite-plugin
v1.0.1
Published
Uses spritesmith to generate sprites map
Downloads
6
Readme
webpack-sprite-plugin
Uses spritesmith to generate sprites map
When requiring sprite files in javascript, their coordinates in the sprite will be returned.
CSS is not emitted. This is intended to be used with canvas drawImage
.
Installation
npm i --save-dev webpack-sprite-plugin
This has been tested to work with webpack 2.2.0 Webpack 1.x support is unknown.
Usage
const WebpackSpritePlugin = require('webpack-sprite-plugin')
module.exports = {
output: {
path: './dist'
},
plugins: [
new WebpackSpritePlugin({
cwd: path.resolve(__dirname, 'src/assets'),
glob: '*.png',
result: 'images/sprite.png'
})
]
}
This will load all files under ./src/assets/*.png and generate a sprite image under './dist/images/sprite.png'
This plugin integrates with html-webpack-plugin
It will add a assets.sprite
to the html webpack generation
This can be used in a custom template like so:
<img id="sprite" style="display:none" src="<%= htmlWebpackPlugin.files.sprite %>">
Inside your code file, you can require the individual assets and will be returned coordinates. This works quite well with canvas#drawImage
import someImage from './assets/some-image.png' // {"x":115,"y":30,"width":16,"height":16}
const image = document.getElementById('sprite')
const canvas = document.getElementById('canvas')
const ctx = canvas.getContext('2d')
ctx.drawImage(image, someImage.x, someImage.y, someImage.width, someImage.height, 0, 0, 16, 16)
License
MIT