webpack-localize-assets-plugin
v1.5.4
Published
Localize your Webpack bundle with multiple locales
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webpack-localize-assets-plugin
Localize your Webpack bundle with multiple locales.
Features
- Create bundles with localization baked in
- Suports single & multiple locales
- Blazing fast!
How does it compare to i18n-webpack-plugin? Answered in the FAQ.
Support this project by ⭐️ starring and sharing it. Follow me to see what other cool projects I'm working on! ❤️
🚀 Install
npm i -D webpack-localize-assets-plugin
🚦 Quick setup
- Import
webpack-localize-assets-plugin
. - Include
[locale]
inoutput.filename
to indicate where the locale name should go in the output file. - Register
webpack-localize-assets-plugin
withlocales
passed in.
In webpack.config.js
:
+ const LocalizeAssetsPlugin = require('webpack-localize-assets-plugin')
const locales = {
en: { ... },
es: { ... },
ja: { ... },
...
}
module.exports = {
...,
output: {
+ filename: '[name].[locale].js',
...
},
plugins: [
...,
+ new LocalizeAssetsPlugin({
+ locales
+ })
]
}
⚙️ Options
locales
Required
Type:
type Locales = {
[locale: string]: string | {
[stringKey: string]: string
}
}
An object containing all the localization strings.
The key should be the locale name, and the value can either be the path to the locale JSON file or an object mapping the string key to the localized string.
Using a JSON path has the advantage of automatically detecting changes across compilations, which is useful in development.
Example:
new LocalizeAssetsPlugin({
locales: {
en: './locales/en.json',
es: './locales/es.json'
// ...
}
// ...
})
Or:
new LocalizeAssetsPlugin({
locales: {
en: {
helloWorld: 'Hello World!',
goodbyeWorld: 'Goodbye World!'
// ...
},
es: {
helloWorld: '¡Hola Mundo!',
goodbyeWorld: '¡Adiós Mundo!'
// ...
}
// ...
}
// ...
})
functionName
Type: string
Default: __
The function name to use to detect localization string keys.
const message = __('helloWorld') // => 'Hello world!'
throwOnMissing
Type: boolean
Default: false
Throw an error if a string key is not found in a locale object.
sourceMapForLocales
Type: string[]
An array of locales that source-maps should be emitted for. Source-maps are enabled via devtool
.
warnOnUnusedString
Type: boolean
Default: false
Enable to see warnings when unused string keys are found.
localizeCompiler
Type:
type LocalizeCompiler = {
// localizer function name (eg. __)
[functionName: string]: (
this: LocalizeCompilerContext,
localizerArguments: string[],
localeName: string,
) => string
}
Default:
const localizeCompiler = {
__(localizerArguments) {
const [key] = localizerArguments
const keyResolved = this.resolveKey()
return keyResolved ? JSON.stringify(keyResolved) : key
}
}
An object of functions to generate a JS string to replace the __()
call with. The object key is the localize function name, and its function gets called for each localize function call (eg. __(...)
) for each locale. This allows you to have multiple localization functions, with separate compilation logic for each of them.
Note, you cannot use both functionName
and localizeCompiler
. Simply set the function name as a key in the localizeCompiler
object instead.
localizerArguments
An array of strings containing JavaScript expressions. The expressions are stringified arguments of the original call. So localizerArguments[0]
will be a JavaScript expression containing the translation key.
localeName
The name of the current locale
this
context
| Name | Type | Description |
| - | - | - |
| resolveKey
| (key?: string) => string
| A function to get the localized data given a key. Defaults to the key passed in. |
| emitWarning
| (message: string) => void
| Call this function to emit a warning into the Webpack build. |
| emitError
| (message: string) => void
| Call this function to emit an error into the Webpack build. |
| callNode
| CallExpression
| AST node representing the original call to the localization function (eg. __()
). |
localizeCompiler
must return a string containing a JavaScript expression. The expression will be injected into the bundle in the place of the original __()
call. The expression should represent the localized string.
You can use localizeCompiler
to do inject more localization logic (eg. pluralization).
💁♀️ FAQ
How does this work and how is it so fast?
This plugin has two modes: Single-locale and Multi-locale.
In Single-locale mode, it works just like i18n-webpack-plugin. It replaces the localization calls with localized strings during Webpack's module parsing stage. Since there is only one locale, localization only needs to be done once at the earliest possible stage.
In Multi-locale mode, it inserts placeholders instead of the localized strings at the module parsing stage. After minification, all assets are duplicated for each locale and the placeholders are replaced with the localized strings via find-and-replace.
The speed gains come from:
- Applying localization to minified assets. By doing so, we can avoid re-minifying the assets for each locale.
- Using find-and-replace to localize. Find-and-replace is literally just looking for a pattern in a string and replacing it, so there is no AST parsing costs incurred for each locale.
How does this compare to i18n-webpack-plugin?
First of all, thank you to i18n-webpack-plugin for the original idea and implementation and serving the community.
webpack-localize-assets-plugin
vs i18n-webpack-plugin
:
- Is actively maintained
webpack-localize-assets-plugin
is actively maintained.i18n-webpack-plugin
is no longer developed/maintained and has been archived with no official alternative. - Has Wepback 5 support
webpack-localize-assets-plugin
supports Webpack 4 and 5.i18n-webpack-plugin
only supports up to Webpack 4 - Is optimized for multiple locales
webpack-localize-assets-plugin
is designed to support multiple locales efficiently (and it's blazing fast!).i18n-webpack-plugin
only supports one locale so building with multiple locales requires complete re-builds for each one.
How does this approach compare to run-time localization?
There are two approaches to localization:
- Build-time localization Happens during building/compiling. Localized strings are baked into the assets basically by find-and-replace. This plugin is an example of build-time localization.
- Run-time localization Happens when the application is running. An asset with localized strings is loaded and strings are referenced by unique key.
Here is a comparison: