webkit-builder
v2.2.1
Published
为 nw-builder 增加 sdk 版本
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webkit-builder
Lets you build your NW.js apps for mac, win and linux via cli. It will download the prebuilt binaries for a newest version, unpacks it, creates a release folder, create the app.nw file for a specified directory and copies the app.nw file where it belongs.
Installation
Local
npm install webkit-builder --save-dev
Global
npm install webkit-builder -g
Grunt and Gulp Plugins
Yes, there is also a Grunt Plugin. For Gulp, just use the module :)
Usage
Usage: wbuild [options] [path]
Options:
-p, --platforms Platforms to build, comma-sperated, can be: win32,win64,osx32,osx64,linux32,linux64 ['osx32', 'osx64', 'win32', 'win64']
-v, --version The nw version, eg. 0.8.4 [default: "latest"]
-r, --run Runs NW.js for the current platform [default: false]
-o, --buildDir The build folder [default: "./build"]
-f, --forceDownload Force download of NW.js [default: false]
--cacheDir The cache folder
--quiet Disables logging [default: false]
Run NW.js
During development you can run NW.js with wbuild -r path/to/your/younwapp/
Or use the module:
var NwBuilder = require('webkit-builder');
var nw = new NwBuilder({
files: './path/to/nwfiles/**/**', // use the glob format
platforms: ['osx32', 'osx64', 'win32', 'win64'],
version: '0.12.3'
});
//Log stuff you want
nw.on('log', console.log);
// Build returns a promise
nw.build().then(function () {
console.log('all done!');
}).catch(function (error) {
console.error(error);
});
build
also supports callbacks:
nw.build(function(err) {
if(err) console.log(err);
})
Options
options.files Required
Type: String
Default value: null
The path to your node webkit app. It supports simple-glob so you can do stuff like ['foo/*.js', '!foo/bar.js', 'foo/bar.js']
.
options.isSDK
Type: Boolean
Default value: false
是否附加开发者工具打包
options.version
Type: String
Default value: 'latest'
The version of NW.js you want to use. Per default it looks up the latest version. Here is a list of all available releases
options.platforms
Type: Array
Default value: ['osx32', 'osx64', 'win32', 'win64']
The platforms you want to build. Can be ['win32', 'win64', 'osx32', 'osx64', 'linux32', 'linux64']
The values ['win', 'osx', 'linux']
can also be used and will build both the 32 and 64 bit versions of the specified platforms.
options.appName
Type: String
Default value: false
The Name of your NW.js app. If this value is set to null, it will autodetect the name
from your projects package.json. This will be used to generate a plist file for mac.
options.appVersion
Type: String
Default value: false
The version of your NW.js app. If this value is set to null, it will autodetect the version
form your projects package.json. This will be used to generate a plist file for mac.
options.buildDir
Type: String
Default value: ./build
This is where the releases are saved.
options.cacheDir
Type: String
Default value: ./cache
This is where the cached NW.js downloads are
options.buildType
Type: String
or function
Default value: default
How you want to save your build.
default
[appName]versioned
[appName] -v[appVersion]timestamped
[appName] - [timestamp];- A function with options as scope (e.g
function () {return this.appVersion;}
)
options.forceDownload
Type: Boolean
Default value: false
This will delete everything in your build_dir
directory, including the cached downloaded prebuilt binaries
options.macCredits
Type: String
Default value: false
MAC ONLY: The path to your credits.html file. If your don't provide your own it will use the one provided by NW.js
options.macIcns
Type: String
Default value: false
MAC ONLY: The path to your ICNS icon file. If your don't provide your own it will use the one provided by NW.js
options.zip
Type: Boolean
Default value: null
WINDOW ONLY: Instead of zipping the application and merging it into the executable the application content is placed next to the application (which speed up the startup time for large apps). The default behaviour is platform specific. For windows
and linux
, the application is zipped and merged into the executable. For mac
, the application is not zipped.
options.macPlist
Type: String
or Object
Default value: false
MAC ONLY: Pass a string containing the path to your own plist file. If a string isn't passed, a plist file will be generated from your package.json. Pass an object to overwrite or add properties to the generated plist file.
options.winIco
Type: String
Default value: null
WINDOWS ONLY: The path to your ICO icon file. If your don't provide your own it will use the one provided by NW.js. If you are building on MAC or LINUX you must have Wine installed to use this option.
options.macZip (DEPRECATED)
Type: Boolean
Default value: null
MAC ONLY: Use a app.nw
folder instead of ZIP
file, this significantly improves the startup speed of applications on mac
, since no decompressing is needed. Builds on other platforms will still use ZIP
files. The default behaviour of node-webkit-builder is to not use ZIP
files on the mac
platform. In case of the mac
platform the option macZip
can override the option zip
.
Manifest Options
platformOverrides
Allows you to specify platform-specific manifest values. Example manifest:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": false,
"toolbar": false
},
"platformOverrides": {
"win": {
"window": {
"toolbar": true
}
},
"win32": {
"window": {
"frame": true,
"toolbar": false
}
},
"win64": {
"window": {
"frame": true
}
},
"osx": {
...
},
"osx32": {
...
},
"osx64": {
...
},
"linux": {
...
},
"linux32": {
...
},
"linux64": {
...
},
}
The platform-specific options will override the others only when building that platform only and the platformOverrides
property will be removed.
For example, when building for Windows, the manifest generated and put into the end app (from the manifest above) would be:
{
"name": "nw-demo",
"version": "0.1.0",
"main": "index.html",
"window": {
"frame": true,
"toolbar": false
}
}
Additionally, when specifying multiple version of the same platform such as "win", "win32", and "win64", changes will be applied such that "win" applies to both "win32" and "win64", while "win32" and "win64" apply only to the specified version. Also note that "win32" and "win64" can further override changes made in "win".
See #85 and #94 for more information. If you need this during development too, see platform-overrides and gulp-platform-overrides. There is no Grunt plugin, yet.
## Troubleshooting
OSX ulimit
Darwin (OS X kernel) has a low limit for file descriptors (256 per process) by default, so you might get an EMFILE
error or an error mentioning "too many open files" if youtry to open more file descriptors than this.
To get around it, run ulimit -n 1024
(or add it to your ~/.bash_profile
). For more information, see henvic/osx-ulimit.