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webgpu-waveform-react

v3.0.1

Published

Render waveforms to `<canvas />` using [WebGPU](https://developer.mozilla.org/en-US/docs/Web/API/WebGPU_API) and React

Downloads

11

Readme

webgpu-waveform-react

Render waveforms to <canvas /> using WebGPU and React

Examples

Visit https://aykev.dev/webgpu-waveform/ for examples

Installation

This package is distributed for both usage with ESM and UMD. It includes TypeScript definition files too. Install from the npm registry:

npm i webgpu-waveform-react

For usage without React, check out the plain-JS webgpu-waveform package.

Usage

There's two ways to use this library:

  • as a component: GPUWaveform
  • as a hook: useWaveformRenderer

The hook useWaveformRenderer has the following signature:

function useWaveformRenderer(audioBuffer: AudioBuffer): RendererStatus;

It takes in the following argument:

  • audioBuffer: AudioBuffer — the buffer to render

And returns an object of the following type:

type RendererStatus =
  | { status: "initializing" }
  | { status: "error"; error: any }
  | { status: "ready"; instance: GPUWaveformRenderer };

The objects are returned during the following stages of initialization:

  • { status: "initializing" } — during setup, when connecting to the GPU device
  • { status: "error"; error: any } — if an error happens at initalization
  • { status: "ready"; instance: GPUWaveformRenderer } — if the webgpu device could be initialized, setup was successful, and a renderer for audioBuffer on canvas could be successfully created.

Example:

function Example({ audioBuffer, width, height }) {
  const canvasRef = useRef < HTMLCanvasElement > null;
  const renderer = useWaveformRenderer(audioBuffer);

  useEffect(() => {
    if (renderer.status !== "ready") {
      return;
    }

    renderer.instance.render(canvasRef.current!, audioBuffer.length / width, 0);
  }, [renderer, audioBuffer, width, height]);

  return <canvas ref={canvasRef} width={width} height={height} />;
}

The component GPUWaveform takes the following properties:

  • audioBuffer: AudioBuffer; — the buffer to render
  • scale?: number; — the "zoom" level. Namely, number of samples per pixel in the x axis
  • offset?: number; — the number of samples to skip from the beggining of the buffer
  • ...and all the props of React.CanvasHTMLAttributes<HTMLCanvasElement> — these are passed directly to the rendered canvas

Example:

export function Example({ audioBuffer }) {
  return (
    <GPUWaveform
      audioBuffer={audioBuffer}
      scale={800}
      width={300}
      height={100}
    />
  );
}

Contributions

Feedback and PRs are welcome! If you send a PR, feel free to add yourself to the list of contributors below:

Contributors: