webgl-utils
v1.0.1
Published
webgl-utils
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usage
var canvas = $('#myCanvas')
var fragmentShader = 'my valid fs'
var vertextShader = 'my valid vs'
// returns either null(if an error occurs) or gl-context with an installed program as a property (gl.program)
var gl = getGLprog(canvas, fragmentShader, vertexShader)
//handling error returns
if(!gl) {
return
} else {
// magic :3
}
##errors
if any errors occur during shader compilation or program linkage:
an error report will be logged to your console
getGLprog function will return null