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webgl-sandbox

v0.0.2

Published

WebGL minimal implementation in node.js (from Erik Möller's WebGL 101 video)

Readme

Screenshot

####The WebGL 101 samples are available live at

  • http://emoller.github.com/WebGL101/01-minimal.html
  • http://emoller.github.com/WebGL101/02-minimal-draw.html
  • http://emoller.github.com/WebGL101/03-minimal-shader.html
  • http://emoller.github.com/WebGL101/04-fragmentshader.html
  • http://emoller.github.com/WebGL101/05-texturing.html
  • http://emoller.github.com/WebGL101/06-xhr-shaders.html
  • http://emoller.github.com/WebGL101/07-xhr-mesh.html
  • http://emoller.github.com/WebGL101/08-flat-shading.html
  • http://emoller.github.com/WebGL101/09-leaving-flatland.html
  • http://emoller.github.com/WebGL101/10-perspective-projection.html
  • http://emoller.github.com/WebGL101/11-camera.html
  • http://emoller.github.com/WebGL101/12-scene-graph.html
  • http://emoller.github.com/WebGL101/13-textured-mesh.html
  • http://emoller.github.com/WebGL101/14-real-mesh.html

####The two slides from the video are available at

  • http://emoller.github.com/WebGL101/documents/opengl-timeline.html
  • http://emoller.github.com/WebGL101/documents/programmable-pipeline.html

####The WebGL Reference Card is available at

  • http://www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf

####The WebGL Specification is available at

  • https://www.khronos.org/registry/webgl/specs/1.0/

####The Odin demo mentioned in the video is available at

  • https://github.com/operasoftware/Odin

####The Emberwind game mentioned in the video is available at

  • https://github.com/operasoftware/Emberwind