webgl-context
v2.2.0
Published
gets a WebGLRenderingContext
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webgl-context
Grabs a WebGLRenderingContext, returning null if it doesn't exist. Similar to 2d-context.
//get a webgl context, will be null if not found
var gl = require('webgl-context')()
if (gl) {
document.body.appendChild(gl.canvas)
//do something...
}
Or, with options:
//or with optional settings...
var gl = require('webgl-context')({
canvas: canvas, //the canvas DOM element to use
width: 400, //resizes the canvas..
height: 200,
antialias: true //can specify custom attributes here
})
Usage
ctx = require('webgl-context')([opt])
Gets a new canvas context with optional parameters:
canvas
a canvas element to use, otherwise creates a new elementwidth
a width to set, otherwise no changeheight
a height to set, otherwise no change- other attributes are passed to the getContext call, like
alpha
andantialias
You can then get a reference of the canvas element with ctx.canvas
.
See Also
License
MIT, see LICENSE.md for details.