webframes
v0.0.6
Published
Animated Images for the Web
Downloads
15
Maintainers
Readme
webframes
Animated images for the web.
Create full-color, SVG-based animated images for every browser.
WebFrames images:
- can contain bitmap and/or vector artwork
- can be lossy (bitmap only) or lossless
- do not have the quality limitations of GIF
- do not have the browser limitations of APNG, MNG, WebP or video
- do not require JavaScript or a plugin
- use technology already present in current web browsers
Import an image sequence in any of these formats: GIF, JPEG, PNG ... (soon SVG)
Visit the svachon.com/webframes website for more information and examples.
Getting Started
Node.js ~0.10
and graphicsmagick are required. There're two ways to use it:
Command-Line Usage
To install, type this at the command line:
npm install webframes -g
After that, check out webframes -?
for available options. Typical usage might look like:
webframes --input sequence/ --output sequence.svg -Ccm
Programmatic API
To install, type this at the command line:
npm install webframes --save-dev
Typical usage might look like:
var webframes = require("webframes");
webframes({
contain: true,
css: true,
export: true,
input: ["path/to/image1.png", "path/to/image2.png"],
minify: true
}, function(error, result) {
if (!error) console.log(result); //=> [Buffer]
});
Roadmap
- try putting CSS at bottom to see if it prevents the need for
--contain
, which will add support for Safari - switch from smil2css to manually writing css, retain smil version for
--css false
- switch from gm to node-imagick
- import SVG sequences
- localize stored image paths so that tests pass on travis-ci
- merge
--input
and--input-project
Release History
- 0.0.5 options reorganized
- 0.0.4 friendlier non-CLI option names
- 0.0.3 removed node-imagemagick-native
- 0.0.2 avoid race conditions on import/open
- 0.0.1 initial release