web-dom
v0.1.3
Published
A web component for making web assembly modules that can interat with dom easily
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19
Readme
web-dom
DOM access for web assembly
- no magic
- no abstractions
- no code generation
- api generated from webidl
- can be used with many languages that compile to web assembly
Features:
- [x] dom
- [x] events
- [x] canvas
- [x] localStorage
- [x] webgl
- [ ] audio
- [ ] networking
Documentation: https://docs.rs/web-dom/
web-dom = "0.1"
Want to create web components? Check out https://github.com/web-dom/webcomponent
use web_dom::*;
#[no_mangle]
pub fn main() -> () {
console::log("hello world")
}
<script src="http://unpkg.com/web-dom@latest/web-dom.min.js"></script>
<web-dom module="helloworld.wasm"></web-dom>
[package]
name = "helloworld"
version = "0.0.1"
edition = "2018"
[lib]
crate-type =["cdylib"]
[dependencies]
web-dom = "0.1"
cargo build --target wasm32-unknown-unknown --release
See it working here
Alert
use web_dom::*;
#[no_mangle]
pub fn main() -> () {
window::alert(window(),"hello world!");
}
See it working here
Canvas
use web_dom::*;
#[no_mangle]
pub fn main() -> () {
let doc = window::get_document(window());
let canvas = document::query_selector(doc,"#screen");
let ctx = htmlcanvas::get_context(canvas,"2d");
canvas::fill_rect(ctx,0.0,0.0,50.0,50.0);
}
See it working here
Events
use web_dom::*;
#[no_mangle]
pub fn callback(_listener:EventListener,_event:Event) -> () {
let input = document::query_selector(document(),"input");
let msg = htmlinput::get_value(input);
window::alert(window(),&msg);
}
#[no_mangle]
pub fn main() -> () {
let btn = document::query_selector(document(),"button");
let listener = create_event_listener();
eventtarget::add_event_listener(btn,"click",listener);
}
See it working here
Pong
https://github.com/richardanaya/pong/
See it working here
Don't like Rust?
web-dom can be used with any language that compiles to web assembly
extern int global_window();
extern void window_alert(char*);
int main(void) {
window_alert(global_window(),"hello world!");
}
(extern global_get_window [])
(extern window_get_document [window])
(extern document_query_selector [document query])
(extern htmlcanvas_get_context [element context])
(extern drawing_set_fill_style [canvas color])
(extern drawing_fill_rect [canvas x y w h])
(def colors ("black" "grey" "red"))
(pub defn main []
(let [window (global_get_window)
document (window_get_document window)
canvas (document_query_selector document "#screen")
ctx (htmlcanvas_get_context canvas "2d")]
(loop [x 0]
(if (< x 3)
(do (drawing_set_fill_style ctx (mem32 (+ colors (* 4 x))))
(drawing_fill_rect ctx (* x 10) (* x 10) 50 50 )
(recur [x (+ x 1)]))))))
Want to add your own functions?
Do you need a function I haven't provided? You can easily add your own function to your module context by calling WebDOM imperatively.
WebDOM.run("my.wasm",{
my_function: function(){
}
}
Dynamic Calls
In some situations your application may need to utilize behavior in external web assembly modules. Imagine for instance a library called calculator.wasm
that knows how to do calculations for me. I can dynamically call an exported function on the module like so.
use web_dom::*;
fn add(calc:DOMReference, a:i32,b:i32) -> i32{
let dyn_call = dynamic::begin(calc);
dynamic::param_i32(dyn_call,a);
dynamic::param_i32(dyn_call,b);
dynamic::call(dyn_call,"add");
let result = dynamic::result_i32(dyn_call);
dynamic::unload(calc);
result
}
#[no_mangle]
pub fn callback(_listener: EventListener, event: Event) -> () {
// get a handle to the module
let calc = get_property(event,"module");
// call add
let result = add(calc,2,2);
console::log(&format!("{}",result));
}
#[no_mangle]
pub fn main() -> () {
// Load web module asynchronously
let load_listener = create_event_listener();
dynamic::load("calculator.wasm",load_listener);
}
This approach has quite a lot of ceremony to it, but can enable some very powerful multi-language projects. It's intended to be used for big libraries you wouldn't want to compile in yourself, libraries written in another language, or proprietary libraries.