web-audio-boilerplate
v0.3.0
Published
Web Audio boilerplate ========================
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Web Audio boilerplate
A couple of helpers necessary for cross-browser web audio projects.
note : in addition of this library, I recommend using @cwilso's AudioContext-MonkeyPatch for normalizing Web Audio API across browsers (prefix and method names). For convenience, it is already bound with the built version of the library.
Download
- From npm :
npm install --save web-audio-boilerplate
- Built version (bundled with AudioContext-MonkeyPatch) : here
API
webAudioBoilerplate.getSupportedFormats(audioContext, done)
Test what audio formats are supported in the current browser. Calls done(err, results)
where result
is an object :
{
wav: <trueOrFalse>, // Equivalent to s16le
ogg: <trueOrFalse>,
mp3: <trueOrFalse>,
aac: <trueOrFalse>,
flac: <trueOrFalse>,
s16le: <trueOrFalse>, // wav PCM signed 16-bit little-endian
s24le: <trueOrFalse>, // wav PCM signed 24-bit little-endian
f32le: <trueOrFalse>, // wav PCM 32-bit floating-point little-endian
u8: <trueOrFalse> // wav PCM unsigned 8-bit
}
webAudioBoilerplate.getAudioContextOnClick(elem, handler)
iOS requires a user action in order for your AudioContext
to make any sound. When the HTML elem
is clicked or tapped, handler(err, audioContext)
is called with audioContext
an unmuted instance of AudioContext
. This function is only really necessary on iOS, but you can use it safely in all browsers.
Demo
There is a simple demo here. You can see the demo in action here.