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wc3-jass

v0.0.3

Published

Language support for JASS, including grammar, pretty print, and validation, using Antlr

Downloads

14

Readme

Why?

This module provides code support for JASS to be used in Ice Sickle. It's main code is the Antlr4 grammar definition. Since JASS is the native scripting language for WarCraft III, no transpilation is needed, so code remains untouched by the transpiler method.

Language Overview

JASS (Just Another Scripting Syntax) is a very simple scripting language by Blizzard Entertainment. This is not meant to be a guide to JASS coding, but rather just a quick glimpse of the core of the language.

Functions

function MyFunction takes unit u, region r returns boolean
  ... (statements)
  return false
endfunction

call MyFunction(...)

Local variables

local unit u = null
set u = ...

Globals

globals
  trigger t = null
  region gg_my_region = ...
endglobals

Logical conditions

if life == 55 then
  call Hello(7, 22)
elseif not udg_True then
  call ok(myVar, 4, "hello")
elseif (true or true) and false then
  call Strange("helloWorld", 54, false)
elseif udg_IsTriggerEnabled then
  call ThisIsTrue(true)
else
  call Yay()
endif

Loops

// This is the only type of loop in JASS
// There are no "for" or "while" loops
loop
  set i = i - 1
  call SetPlayerAbilityAvailable(Player(i), udg_SpellDamageAbility, false)
  exitwhen i == 0
endloop

Contributing

As with all WC3-Nova projects, we love contributions!

Bugs
Please submit an issue with a detailed report on how to reproduce the issue.

Improvements
Fork the project, make your edits, and then submit a pull request. We'll take a look!