wc3-jass
v0.0.3
Published
Language support for JASS, including grammar, pretty print, and validation, using Antlr
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Why?
This module provides code support for JASS to be used in Ice Sickle. It's main code is the Antlr4 grammar definition. Since JASS is the native scripting language for WarCraft III, no transpilation is needed, so code remains untouched by the transpiler method.
Language Overview
JASS (Just Another Scripting Syntax) is a very simple scripting language by Blizzard Entertainment. This is not meant to be a guide to JASS coding, but rather just a quick glimpse of the core of the language.
Functions
function MyFunction takes unit u, region r returns boolean
... (statements)
return false
endfunction
call MyFunction(...)
Local variables
local unit u = null
set u = ...
Globals
globals
trigger t = null
region gg_my_region = ...
endglobals
Logical conditions
if life == 55 then
call Hello(7, 22)
elseif not udg_True then
call ok(myVar, 4, "hello")
elseif (true or true) and false then
call Strange("helloWorld", 54, false)
elseif udg_IsTriggerEnabled then
call ThisIsTrue(true)
else
call Yay()
endif
Loops
// This is the only type of loop in JASS
// There are no "for" or "while" loops
loop
set i = i - 1
call SetPlayerAbilityAvailable(Player(i), udg_SpellDamageAbility, false)
exitwhen i == 0
endloop
Contributing
As with all WC3-Nova projects, we love contributions!
Bugs
Please submit an issue with a detailed report on how to reproduce the issue.
Improvements
Fork the project, make your edits, and then submit a pull request. We'll take a look!