watch-property
v1.0.0
Published
watch properties on any object for changes in-between function invocations
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watch-property
Monitor a property, or multiple properties, on an object and return true when the value has changed between invocations.
What is this useful for?
This module has many use-cases, one of which would be for help with an Immediate-Mode GUI or updating expensive attributes in a render loop.
Install
npm install watch-property --save
Basic Example
var object = {
string: 'foo'
};
var stringChanged = watch(object, 'string');
stringChanged(); //false
object.string = 'bar';
stringChanged(); //true
stringChanged(); //false
API
watch(object, key [, predicateFn, retainInitValue])
Provide an object and a key to watch. Optionally you can provide a predicateFn(value, oldValue):Boolean
function to determine if changed, or set retainInitValue
to true if you would like to consider any value except the first as a changed value.
watch.any(object, keysArray [, predicateFn, retainInitValue])
The same as watchProperty
except receives an array of keys to watch and if any have changed values the function returns true.
alias: watch.some
watch.all(object, keysArray [, predicateFn, retainInitValue])
The same as watchProperty
except receives an array of keys to watch and only returns true if all of the values have changed.
alias: watch.every
Web Example
var watch = require('watch-property'),
eventMap = require('event-map');
var byId = document.getElementById.bind(document),
container = byId('container'),
pressedDisplay = byId('pressed-display'),
nameDisplay = byId('name-display'),
clickDisplay = byId('click-display');
var parameters = {
pressed: false,
numClicks: 0,
name: 'kyle'
};
var clicksChanged = watch(parameters, 'numClicks'),
btnIsPressed = watch(parameters, 'pressed', true), //retainInitValue is 3rd parameter
nameChanged = watch(parameters, 'name');
function onRender(){
pressedDisplay.innerHTML = btnIsPressed() ? 'Pressed' : 'Released';
if(clicksChanged()){
clickDisplay.innerHTML = parameters.numClicks;
}
if(nameChanged()){
nameDisplay.innerHTML = parameters.name;
}
window.requestAnimationFrame(onRender);
}
onRender();
eventMap({
'mousedown #button': ()=> parameters.pressed = true,
'mouseup #button': ()=> parameters.pressed = false,
'click #button': ()=> parameters.numClicks++,
'change #name-input': (event)=> parameters.name = event.target.value
});
Example using watchProperty.any (alias some
)
var watch = require('watch-property');
var el = document.getElementById('moving-element');
var position = {
top: 0,
left: 0
};
var positionChanged = watch.any(position, ['top', 'left']);
function updatePosition(){
el.style.top = position.top + 'px';
el.style.left = position.left + 'px';
}
updatePosition();
function onRender(){
if(positionChanged()){
updatedPosition();
}
window.requestAnimationFrame(onRender);
}
onRender();
//do anything to be modifying the position (a tween or a user action)
License
MIT, see LICENSE.md for details.