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wasmboy-plugin-hqx

v0.1.1

Published

Plugin for hqx upscaling in wasmboy

Downloads

1

Readme

wasmboy-plugin-hqx

Plugin for WasmBoy to add support for hqx upscaling.🖼️ Built with Rust for WebAssembly. 🦀

This plugin uses the hqx crate from wasmboy-rs.

Demo

WasmBoy Hq3x Example

Usage

Install the plugin in your WasmBoy project:

npm install --save wasmboy-plugin-hqx

Use the plugin in your project:

import {WasmBoy} from 'wasmboy';
import wasmboyHqx from '../lib/lib';

const playROM = async () => {
  WasmBoy.addPlugin(wasmboyHqx());
  await WasmBoy.config({});
  WasmBoy.setCanvas(canvasElement);

  await WasmBoy.loadROM(GameROMs.TobuTobuGirl);
  awaut WasmBoy.play
};
playROM()

See the demo source code as a simple example.

Caveats

There are some caveats / things to be aware of when using this plugin:

Usage on respective platforms

Currently, this plugin is only meant for use in a web browser. The reason being, this plugin needs to change the canvas size. Also, as of 0.5.0, WasmBoy kind of has a small feature set of the node / "headless" implementation. Though, I am completely open to adding node support.

Using other Graphical WasmBoy Plugins

Users who want to use this plugin with other plugins, should be careful with using other graphical based plugins, and/or the order of the graphical based plugins, for the following reasons:

  • This uses the canvas callback of the WasmBoy Plugin API, to modify the canvas to the correct size to handle the hqx scaling. Thus, This plugin should probably be added last compared to your other graphical wasmboy plugins.

  • In the graphics callback, this returns an expanded imageDataArray that contains the upscaled image. Thus, This plugin should probably be added last compared to your other graphical wasmboy plugins.

Contributing

This projects is your standard JS Workflow, using rollup as the bundler for the lib and demo. For the Rust/Wasm workflow, this project uses wasm-pack. And, depends on the hqx crate, within wasmboy-rs.

For normal development, you want to use the command: npm run dev.

For building the entire project, you want to use the command: npm run build.

Wasm

Source code is within the src/ directory, and output is given in the pkg. Wasm is what does the actual upscaling logic. Depends on the hqx crate, within wasmboy-rs. Follows the ideas of WebAssembly Linear Memory from Wasm By Example.

You can build the wasm by running: npm run wasm:build.

Lib

Source code is within the lib/ directory. The lib wraps around the Wasm module, and exports the actual WasmBoy plugin object.

You can build the lib by running: npm run lib:build;

Demo

Source code is within the demo/ directory. This is a super small preact app that has a single component that allows playing Tobu Tobu Girl using WasmBoy, and this plugin.

You can build the demo by running: npm run demo:build;

Special Thanks

  • CryZe - for making wasmboy-rs, and the awesome hqx crate.

  • Tangram Games - for making an awesome Homebrew GB Game, Tobu Tobu Girl