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wac.scheduling

v1.5.0

Published

Utilities for scheduling (audio) events in a Web Audio API based app

Downloads

2

Readme

wac.scheduling

Utilities for scheduling events in web audio API based applications

API

const context = new window.AudioContext(),
    Scheduling = require('wac.scheduling')(context);

//-----SCHEDULE AN EVENT RELATIVE TO NOW-----
// pass a callback to occur at some point relative in the future
let when = { toMs: function() { return 3000 } }; // occur 3s from now
Scheduling.inTheFuture(() => { /* your callback */ }, when); // when must be either a number, or an object that implements .toMs() and returns a time expressed in milliseconds

//-----WHEN IS NOW?-----
// get the current time in milliseconds

Scheduling.nowMs();

//-----SCHEDULE AN EVENT AT AN ABSOLUTE TIME-----
// pass a callback to occur at some exact point in time

let when = Scheduling.nowMs() + 2000; // schedule 2s from now
Scheduling.atATime(() => { /* your callback */ }, when); // when must be either a number, or an object that implements .toMs() and returns a time expressed in milliseconds

//-----REPEATING EVENTS-----
// have a callback called now, and repeatedly every X ms until told to stop

var repeater = Scheduling.Repeater(interval); // interval must be an object that implements .toMs(), returning an integer time expressed in milliseconds

repeater.start(myCallback); // calls myCallback immediately, then repeatedly until...
repeater.stop(); // stops calling myCallback

repeater.on('started', (info) => /* Take action when repeating starts */);
repeater.on('stopped', () => /* Take action when repeating stops */);

/*
 * On 'started' The emitted info object looks like:
 * { nextRepeatTime: { toMs: function }, previousRepeatTime: { toMs: function } }
 * nextRepeatTime.toMs() gives the absolute (scheduled) time when the next repeat will occur (in milliseconds)
 * previousRepeatTime.toMs() gives the absolute (scheduled) time of when the last repeat occurred (in milliseconds)
 */

repeater.updateInterval(interval) // fluid method to update the repeat time. interval must have a .toMs() method. Returns the repeater instance
repeater.on('interval', (interval) => /* Take action when interval changes */); // interval.toMs() returns interval time in ms
repeater.reportInterval(); // emits an 'interval' event

// note that Repeater will handle being passed an integer interval and interpret it as a ms time

// -----METRONOME-----
// a simple metronome

var metronome = Scheduling.Metronome(numberOfBeats, bpm) // specify an accent every 1-16 beats, and a BPM (as a number or a BPM instance)

// metronome emits an event (either 'accent' or 'tick') every beat

metronome.on('accent', () => { /* occurs every Nth beat as specifided by numberOfBeats */ }
metronome.on('tick', () => { /* occurs on other beats as specifided by numberOfBeats */ }
metronome.start() // start emitting events
metronome.stop() // stop emitting events

metronome.updateBPM(newBPM) // change how often events are emitted (specifying newBPM as a number or a BPM instance)
metronome.on('bpmChanged', (bpm) => { /* occurs when BPM changes */ } // bpm is a BPM instance

metronome.updateNumberOfBeats(beats) // change how often the 'accent' event is emitted vs the 'tick' event
metronome.on('numberOfBeats', (beats) => { /* reports the current number of beats */ }

metronome.on('started', (info) => { /* occurs when started */ }
/*
 * The emitted info object looks like:
 * { previousTick: { toMs: function }, nextTick: { toMs: function } }
 * previousTick.toMs() gives the absolute (scheduled) time of when the previous tick occurred (in milliseconds)
 * nextTick.toMs() gives the absolute (scheduled) time when the next tick will occur (in milliseconds)
 */

metronome.on('stopped', () => { /* occurs when stopped */ }

metronome.report(); // Request metronome to report (via emitted events) current BPM and number of beats

// -----TAP-----
// a simple tap tempo type utility

var tap = Scheduling.Tap();
tap.again() // call this repeatedly/periodically and tap will emit 'average' events
tap.on('average', (bpm) => { /* do something with BPM instance */ }) // bpm is a BPM instance describing the average time between calls to tap.again()

// the tap object will reset itself if tap.again() is not called for a period of time

// -----BPM-----
// a simple utility to represent BPM (beats per minute) to a max of 2 decimal places

var bpm = Scheduling.BPM(); // bpm defaults to 120 beats per min
var bpm = Scheduling.BPM(150); // bpm at 150 beats per min
var bpm = Scheduling.BPMForBeatLength(1000); // bpm with beats of length 1000ms (i.e. 60bpm)

var bpm1 = Scheduling.BPM(150);
var bpm2 = Scheduling.BPM(bpm1); // make a new BPM instance from another one (effectively a copy)

bpm.on('changed', (bpm) => /* respond to changes in BPM */);

bpm.changeTo(150); // change to 150 beats per min. Emits a 'changed' event
bpm.changeBy(3); // increase/decrease bpm by given amount. Emits a 'changed' event
bpm.current(); // returns current bpm, 153 in this case
bpm.report(); // forces bpm to emit a 'changed' event

bpm.beatLength(); // returns an object with a toMs() function that returns the current beat length in ms

Tight or loose?

wac.scheduling is designed to be used both with and without an audio context. Without an audio context, timing utilises the native setTimeout method, and can be sloppy. When provided an audio context, events are scheduled using the Web Audio API and should have more predictable/tighter timing

const context = new window.AudioContext(),
    TightScheduling = require('wac.scheduling')(context),
    LooseScheduling = require('wac.scheduling')();

LooseScheduling.inTheFuture(myCallback, 100); // will happen around 100ms from now, depending on what is happening in your browser
TightScheduling.inTheFuture(myCallback, 100); // will happen exactly 100ms from now

Relative or absolute?

inTheFuture and atATime offer very similar functionality

inTheFuture is easier to use as the client does not need to know the current time

atATime requires the client to know the current time (discoverable via nowMs())

inTheFuture will generally be slightly less accurate as system processing time could cause your callback to not actually be scheduled until slightly after the call to inTheFuture is made

e.g. internally the Repeater object makes use of atATime to repeatedly schedule a callback without incurring variation in when the repetition actually occurs

When absolute precision matters use atATime, else make life easy for yourself and use inTheFuture

Sequence API

The sequence object provides the ability to schedule a (looping) series of events

const context = new window.AudioContext(),
    Scheduling = require('wac.scheduling')(context);

let sequence = Scheduling.Sequence(Scheduling);

sequence.on(eventName, (eventData) => /* do stuff */);
sequence.on('stopped', (eventData) => /* sequence stopped actions */);
sequence.on('loop', (eventData) => /* take action when sequence starts each loop */);

sequence.addEventAt(whenMs, eventName, eventData); // whenMs specifies how far into the sequence the given eventName/eventData will be emitted
sequence.addEventNow(eventName, eventData); // adds an event at the current point in the (playing) sequence
sequence.loop(loopLengthMs); // optional, sets a loop length and sequence will repeat until stopped
sequence.start([offsetMs]); // starts emitting events [starting from a given offset if provided]
sequence.stop(); // stops sequence, emits stopped event

sequence.startAt(absoluteTime, [offsetMs]); // start the sequence at some absolute time (in the future) [starting from a given offset if provided]
// note that absoluteTime can be a ms integer, or an object with a toMs() function

sequence.reset(); // clears all events and loop length

sequence.scale(scaleFactor); // makes the events in the sequence and its loop length (if looping) longer/shorter

sequence.currentPositionMs(); // returns current position within loop in ms
sequence.loopLengthMs(); // returns the loop length in ms (or undefined if the sequence is not looped)

Add event now

The addEventNow method has some slightly special behaviour

let sequence = Scheduling.Sequence(Scheduling);

// sequence that is not running

sequence.addEventNow(name, data) // first call adds an event at time 0ms and starts the internal timer running
setTimeout(() => sequence.addEventNow(name, data), 50) // subsequent calls add event at the time called, relative to the sequence start time (i.e. 50ms in this case)

// sequence that is running
sequence.start()
sequence.addEventNow(name, data) // adds the event at current position within the sequence