vue2-touch-events
v3.2.3
Published
Simple touch events support for vueJS2
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104,594
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vue-touch-events
Enable tap / swipe / touch hold events for vue.js 2.x
Features:
- Common touch events, such as
tap
,swipe
,touchhold
(more) - All events support mouse and touch screen at same time
- Optimized touch effects with
touchClass
option andv-touch-class
directive - Binding multiple touch events on one DOM element
- Customizable events with native-likely events handler
- Allow splitting configurations for different DOM elements by
v-touch-options
directive - Directive names can be customized to avoid namespace conflict
This is for vue.js 2.x only. For vue.js 3.x see this library.
Install
To install with npm or yarn, use
npm i -S vue2-touch-events
// or
yarn add vue2-touch-events
Usage
import Vue from 'vue'
import Vue2TouchEvents from 'vue2-touch-events'
Vue.use(Vue2TouchEvents)
In your .vue
file:
<!-- bind a tap event -->
<span v-touch:tap="touchHandler">Tap Me</span>
<!-- tap is the default event, you can omit it -->
<span v-touch="touchHandler">Tap Me</span>
<!-- bind the swipe event, no matter direction -->
<span v-touch:swipe="swipeHandler">Swipe Here</span>
<!-- only when swipe left can trigger the callback -->
<span v-touch:swipe.left="swipeHandler">Swipe Here</span>
<!-- bind a long tap event -->
<span v-touch:longtap="longtapHandler">Long Tap Event</span>
<!-- bind a start and end event -->
<span v-touch:start="startHandler" v-touch:end="endHandler">Down,start/Up,end Event</span>
<!-- bind a move and moving event -->
<span v-touch:moved="movedHandler">Triggered once when starting to move and tapTolerance is exceeded</span>
<span v-touch:moving="movingHandler">Continuously triggering Event</span>
<!-- touch and hold -->
<span v-touch:touchhold="touchHoldHandler">Touch and hold on the screen for a while</span>
<!-- you can even mix multiple events -->
<span v-touch:tap="tapHandler"
v-touch:longtap="longtapHandler"
v-touch:swipe.left="swipeLeftHandler"
v-touch:start="startHandler"
v-touch:end="endHandler"
v-touch:swipe.right="swipeRightHandler">Mix Multiple Events</span>
<!-- using different options for specified element -->
<span v-touch:tap="tapHandler"
v-touch-options="{touchClass: 'active', swipeTolerance: 80, touchHoldTolerance: 300}">Different options</span>
<!-- customize touch effects by CSS class -->
<span v-touch:tap="tapHandler" v-touch-class="active">Customize touch class</span>
<!-- or -->
<span v-touch:tap="tapHandler" v-touch-options="{touchClass: 'active'}">Customize touch class</span>
<!-- change the directive name to others -->
<span v-kiss:tap="tapHandler">Change namespace to 'kiss'</span>
If you use vue and this plugin in UMD way (in a script tag) , this plugin is auto used. So it's not necessary to write Vue.use(Vue2TouchEvents)
.
<script src="path/to/vue.js"></script>
<script src="path/to/vue-touch-events.js"></script>
APIs
Global configuration (optional)
Vue.use(Vue2TouchEvents, {
disableClick: false,
touchClass: '',
tapTolerance: 10,
touchHoldTolerance: 400,
swipeTolerance: 30,
longTapTimeInterval: 400,
namespace: 'touch'
})
disableClick
defaultfalse
. Use touch event only, will not trigger click event.You should keep this value default if you use your website on both mobile and PC.
If your website uses on mobile only, it's a good choice to set this value to
true
to get a better user experience, and it can resolve some touch pass-through issue.touchClass
default:''
. Add an extra CSS class when touch start, and remove it when touch end.This is a global config, and you can use
v-touch-class
directive to overwrite this setting in a single component.tapTolerance
default10
. The tolerance to ensure whether the tap event effective or not.touchHoldTolerance
default400
in millisecond. The timeout for atouchhold
event.swipeTolerance
default30
. The tolerance to ensure whether the swipe event effective or not.longTapTimeInterval
default400
in millisecond. The minimum time interval to detect whether long tap event effective or not.namespace
defaulttouch
(v3.2.0). Customize the directive names to avoid namespace conflict. By default, thetouch
meansv-touch
andv-touch-class
are available, and you can usev-click
andv-click-class
by changenamespace
toclick
.
Directives
v-touch
Bind the v-touch
directive to components which you want to enable touch events.
v-touch
accepts an argument to tell it which event you want to bind.
<span v-touch:tap="tapHandler">Tap</span>
The first argument of the v-swipe
callback is the direction of swipe event. It could be left
, right
, top
or bottom
.
v-swipe
can accept extra modifiers. It means you can bind events only for specify direction.
export default {
methods: {
swipeHandler (direction) {
console.log(direction) // May be left / right / top / bottom
}
}
}
v-touch-options (v2.2.0)
v-touch-options
directive allows you set a different configuration for a specified component. It will override global configurations.
v-touch-class
v-touch-class
directive allows you set an extra class on your components. If you already have a global config touchClass
, this value will overwrite it.
For example:
<span v-touch:tap="touchHandler" v-touch-class="'active'">Tap Me</span>
Now, when you start to touch, it will add an extra active
class automatically. And remove it when touch end.
If your setting of disableClick
is false
(it's default), it will bind mouseenter
and mouseleave
events, too.
So that you can use this feature to instead of :active
and :hover
pseudo class, for a better user experience.
/* before */
span:active, span:hover {
background: green;
}
/* now, you can write like this */
span.active {
background: green;
}
Bindings
v-touch:tap / v-touch
tap
is the default event type of v-touch
. It will be trigger when tap on the screen or click the mouse.
v-touch:swipe
swipe
means touch on the screen and move in a direction. The direction could be top
,bottom
,left
or right
.
v-touch:longtap
longtap
will be deprecated in next major version. Please usetouchhold
insead. If you still want to use this feature, please let me know.
longtap
means touch on the screen and hold for a while. It will be triggered when you release your finger. (It's not normal when we use touch devices, so it's a good choice to use touchhold
instaed)
v-touch:touchhold (v2.1.0)
touchhold
will be triggered when touch on the screen and hold for touchHoldTolerance
milliseconds. This will be triggered before your finger released, as what native APP does.
v-touch:start / v-touch:end / v-touch:moving
start
is same astouchstart
ormousedown
.end
is same astouchend
ormouseup
.moving
is same astouchmovoe
ormousemove
.
These three events are like native DOM events. You can use these events to custom behaviors which this library doesn't support yet.
Modifiers
left, right, top, bottom
This four modifiers are for v-touch:swipe
only, to specify which direction you want to bind events to.
self
Same as v-on:click.self
, only trigger events when the event target is the currentTarget
.
stop
Same as v-on:click.stop
, stops event propagation.
prevent
Same as v-on:click.prevent
, prevents default event handler from firing.
disablePassive (v2.3.0)
{passive: true}
is set for touch event listeners if your browser supports passive
. This is good for user experience. If this is not what you want, you can use disablePassive
modifier to prevent this behavior.
Others
How to add extra parameters
As mentioned by #3, if you want to add extra
parameters for v-touch
, you can't do that like v-on
. The hack is that you can let your method returns
a function
and handle the extra parameters in the returned function.
<div v-touch:swipe="myMethod('myOtherParam')">Swipe</div>
export default {
methods: {
myMethod (param) {
return function(direction, event) {
console.log(direction, param);
// do something ~
}
}
}
}
How to resolve conflict with vuetify
Upgrade to the latest version (>= v3.2.0), and use the namespace
parameter. For example:
import Vue2TouchEvents from 'vue2-touch-events'
Vue.use(Vue2TouchEvents, {
namespace: 'my-touch'
})
Change History
LICENSE
MIT License