vue-image-markup
v3.2.0
Published
vue-image-markup will provide you to edit uploaded image easily and save it.
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2,884
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Markup Image with Vue.js (customizable)
vue-image-markup
will provide you to edit uploaded image easily and save it.
Installation
npm i vue-image-markup
or
yarn add vue-image-markup
Usage
First import the Editor component inside your Vue component.
import Editor from 'vue-image-markup';
Then you'll be able to use Editor component.
Example:
You must give your editor component ref
,which will help you to call the functions to set editor mode,clean objects or undo/redo your changes.
<Editor :canvasWidth="canvasWidth" :canvasHeight="canvasHeight" ref="editor" editorId="canvasId"/>
mounted() {
$this.$refs.editor.set(this.editor.mode,this.editor.options);
}
canvasWidth
prop will set editor width
canvasHeight
prop will set editor height
ref
with the help of ref, you will control the editor
editorId (optional)
will set editor id, allowing the use of multiple editors in the same component
Function set(type
,params
)
With the set() function you choose editor's mode,which should get two parameters type
and params
Editor have 7 modes
- text
- circle
- rect
- selectMode
- arrow
- freeDrawing
- crop
- eraser
params
parameter must be an object which set the type and every type have it's own options.
Text Mode
set('text',params)
to enable text mode in editor,where params
must be object and has it's default value
this.$refs.editor.set('text')
Object key | Default Value | Description
------------- | ------------- | -------------
fill | black
| color
fontFamily | Arial
| font-family
fontSize | 32
| font-size
fontWeight | 100
| font-weight(100
,200
,300
,400
,500
,600
,700
,bold
,normal
)
fontStyle | normal
| font-style(normal
,italic
,oblique
)
placeholder | Add Text
| default text placeholder when the text will be added
id | ''
| text id
or you can customize your editor text mode styles by overwriting default values.
let textModeOptions = { id: 'title', fill: 'red', fontFamily: 'Verdana',fontSize: 16, placeholder: 'Type something'}
this.$refs.editor.set('text',textModeOptions)
Circle Mode
set('circle',params)
to enable circle mode in editor,where params
must be object and has it's default value
this.$refs.editor.set('circle')
Object key | Default Value | Description
------------- | ------------- | -------------
fill | transparent
| Color inside circle
stroke | black
| Circe border color
strokeWidth | 7
| Circle border width
disableCircleEditing| false
| When false
, can be painted custom circle. When true
, always will be added circle of fixed height and width
top | 0
| Top position of an object
left | 0
|Left position of an object
radius | 20
| Radius of the circle
strokeUniform | true
| When false
, the stoke width will scale with the object. When true
, the stroke will always match the exact pixel size entered for stroke width
noScaleCache | false
|When true
, cache does not get updated during scaling. The picture will get block if scaled too much and will be redrawn with correct details at the end of scaling. this setting is performance and application dependant
id | ''
| Circle id
or you can customize your editor circle mode styles by overwriting default values.
let circleModeParams = { fill: 'blue',stroke: 'white' }
this.$refs.editor.set('circle',circleModeParams)
Rectangle Mode
set('rect',params)
to enable rect mode in editor,where params
must be object and has it's default value
this.$refs.editor.set('rect')
Object key | Default Value | Description
------------- | ------------- | -------------
fill | transparent
| Color inside rectangle
stroke | black
| Rectangle is rendered via stroke and this property specifies its color
strokeWidth | 7
| Rectangle border width
angle | 0
| Angle of rotation of an object (in degrees)
width | 0
| if rectangle width and height is not 0,editor disable editing rectangle and add the rectangles with fixed properties
height | 0
| if rectangle width and height is not 0,editor disable editing rectangle and add the rectangles with fixed properties
top | 0
| Top position of rectangle
left | 0
|Left position of rectangle
opacity | 1
| Opacity of rectangle
strokeUniform | true
| When false
, the stoke width will scale with the object. When true
, the stroke will always match the exact pixel size entered for stroke width
noScaleCache | false
|When true
, cache does not get updated during scaling. The picture will get block if scaled too much and will be redrawn with correct details at the end of scaling. this setting is performance and application dependant
id | ''
| Rectangle id
or you can customize your editor rectangle mode styles by overwriting default values.
let customizeRectangle = { fill: 'blue',stroke: 'white',strokeWidth: "5" }
this.$refs.editor.set('rect',customizeRectangle)
Select Mode
set('selectMode')
to enable select mode in editor. This mode disable all other types editing and enable select mode for user can move,resize or rotate selected object.This function hasn't params
parameter
this.$refs.editor.set('selectMode')
Arrow Mode
set('arrow',params)
to enable arrow mode in editor,where params
must be object and has it's default value
this.$refs.editor.set('arrow')
Object key | Default Value | Description
------------- | ------------- | -------------
stroke | black
| Arrow is rendered via stroke and this property specifies its color
strokeWidth | 7
| Arrow border width
strokeUniform | true
| When false
, the stroke width will scale with the object. When true
, the stroke will always match the exact pixel size entered for stroke width
noScaleCache | false
|When true
, cache does not get updated during scaling. The picture will get blocky if scaled too much and will be redrawn with correct details at the end of scaling. this setting is performance and application dependant
id | ''
| Arrow id
or you can customize your editor's arrow mode styles by overwriting default values.
let customizeArrow = { stroke: 'red',strokeWidth: "3" }
this.$refs.editor.set('arrow',customizeArrow)
Free Drawing Mode
set('freeDrawing',params)
to enable free drawing mode in editor,where params
must be object and has it's default value
this.$refs.editor.set('freeDrawing')
Object key | Default Value | Description
------------- | ------------- | -------------
stroke | black
| brush's color
strokeWidth | 7
| brush's width
or you can customize your editor's free drawing mode styles by overwriting default values.
let customizeFreeDrawing = { stroke: 'yellow',strokeWidth: "5" }
this.$refs.editor.set('freeDrawing',customizeFreeDrawing)
Crop Mode
set('crop')
to enable crop mode in editor,where params
must be cropper's parameters and has it's default value. After calling the function, the cropper will be shown in editor.
this.$refs.editor.set('crop',params)
Object key | Default Value | Description
------------- | ------------- | -------------
width | 200
| cropper's width
height | 200
| cropper's height
overlayColor | #000
| color of background overlay
overlayOpacity | 0.7
| opacity of background overlay
transparentCorner | false
| when set to true
, cropper's controlling corners are rendered as transparent inside
hasRotatingPoint | false
| when set to false
, cropper's controlling rotating point will not be visible or selectable
hasControls | true
| when set to false
, cropper's controls are not displayed and can not be used to manipulate object
cornerSize | 10
| size of cropper's controlling corners (in pixels)
borderColor | #000
| color of controlling borders of cropper (when it's active)
cornerColor | #000
| color of controlling corners of the cropper (when it's active)
cornerStyle | circle
| specify style of control, 'rect' or 'circle'
or you can customize your editor crop mode styles by overwriting default values.
let cropModeOptions = { width: '50', height: '100', overlayOpacity: '0.9'}
this.$refs.editor.set('crop',cropModeOptions)
If you choose the area which will be cropped,you must call applyCropping()
function.
this.$refs.editor.applyCropping()
Eraser Mode
set('eraser')
to enable eraser mode in editor, which will remove the object from editor when the object will be clicked.
this.$refs.editor.set('eraser')
Function setBackgroundImage(imageUrl)
setBackgroundImage(imageUrl)
to set editor background image
data(){
return{
imageUrl:"example.png"
}
},
mounted:{
this.$refs.editor.setBackgroundImage(this.imageUrl);
}
Function uploadImage(e)
uploadImage(e)
to set background of canvas
this.$refs.editor.uploadImage(e)
Function saveImage()
saveImage()
to save your image,which returns image in base64 format.
this.$refs.editor.saveImage()
Function clear()
clear()
function delete editor's all objects
this.$refs.editor.clear()
Function undo()
With the help of undo() function you will be able to remove your last object you have added
this.$refs.editor.undo()
Function redo()
With the help of redo() method you will be able to restore your last object which have been removed
this.$refs.editor.redo()
Function getObjectsById(id)
With the help of getObjectsById(id) method you will be able to get object by id
this.$refs.editor.getObjectsById('title')