vue-cli-plugin-boardgame
v1.0.6
Published
Adds supports for Boardgame.io client, game and server
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vue-cli-plugin-boardgame
Adds supports for Boardgame.io
- Syncs game state with Vuex store
- Launch moves with store actions
- Separated folder for game logic
- Plug and play multiplayer server
- Usable official debug client (written in React)
Multiplayer
- To launch server use
yarn start
oryarn start:dev
for autoreload - Configure
playerID
,gameID
andmultiplayer
instore/gameModule.js
with your game needs
Notes
Game logic and server needs to be written using ESM modules for better browser-node compatibility:
- Files extension are
.mjs
- Node >= 8 is required.
- Node process uses
--experimental-modules
flag
Install
vue add boardgame
# or
yarn add --dev vue-cli-plugin-boardgame
vue invoke boardgame
Example of Boardgame client usage
import { mapState, mapActions } from 'vuex'
export default {
computed: {
...mapState('game', ['G', 'ctx']),
},
created(){
// Initialize boardgame client
this.init()
},
methods: {
...mapActions('game', ['move','init']),
myMove(){
this.move({ name: 'myMove', args: [arg1,arg2] })
}
},
}
Example game using Immer (immutable helper)
// game/index.mjs
import boardgame from 'boardgame.io/core'
import immer from 'immer'
const { produce } = immer
const game = boardgame.Game({
setup: () => ({ deck: 5, hand: 0 }),
moves: {
drawCard: produce((G, ctx) => {
G.deck--
G.hand++
}),
playCard: produce((G, ctx) => {
G.deck++
G.hand--
}),
// Using object spread
// drawCard: G => ({ ...G, deck: G.deck - 1, hand: G.hand + 1 }),
// playCard: G => ({ ...G, deck: G.deck + 1, hand: G.hand - 1 }),
},
})
export default game