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vrum

v0.1.0

Published

Game engine based on three.js

Downloads

9

Readme

vrum

Game engine based on three.js

Getting started

yarn install
yarn serve

Features

  • [x] engine framework
  • [x] after effects with composer
  • [x] toggle fullscreen
  • [x] keyboard/mouse/touch input
  • [x] keyboard long pressed
  • [x] no webgl warning
  • [x] auto-resize
  • [x] fade between scenes
  • [x] config
  • [x] change opacity of objects
  • [x] tween objects around
  • [x] modifiers - predefined tweens
  • [x] debug stats (fps, memory, geometries, textures, points etc.)
  • [x] anaglyph effect
  • [x] stereo effect
  • [x] adjust renderer width/height (see RenderManager#setWidthHeight)
  • [x] require specific screen orientation
  • [x] persist data in localStorage
  • [x] sound manager
  • [x] orbit controls helper
  • [x] toggle wireframe
  • [x] clear scene recursively
  • [x] text
  • [x] take screenshots
  • [x] record videos
  • [x] pool manager
  • [x] attach object to bone
  • [x] load images
  • [x] load sounds
  • [x] load json models
  • [x] load gltf models
  • [x] load glb models
  • [x] load json files
  • [x] load shaders
  • [x] change model skin
  • [x] loading done event
  • [x] procedural tree
  • [x] water
  • [x] day/night cycle
  • [x] skybox
  • [x] particle system
  • [x] fog
  • [x] grid helper
  • [x] graffiti generator (layered painting)
  • [x] lightning bolt
  • [x] volumetric spotlight
  • [x] high score manager (backed by https://json.northpole.ro)
  • [x] bundle assets
  • [x] shadows
  • [x] light helpers
  • [x] mirror
  • [x] terrain with heightmap
  • [x] on screen console
  • [x] forest generator
  • [x] clone loaded objects instead of direct use
  • [ ] on screen controls
  • [ ] VR
  • [ ] walker
  • [ ] a lot of points geometry
  • [ ] fine animation controls
  • [ ] generate load_assets_file.json
  • [ ] handle timeout/interval clear on uninit scene
  • [ ] attach to bone scaled
  • [ ] physics
  • [ ] socket.io
  • [ ] peer2peer
  • [ ] pause rendering on blur (implement own timeout affected by rendering)