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vroum

v0.6.12

Published

The initial goal of this library was to provide a way to define reusable components that could be painted on a `canvas` at 60fps.

Downloads

17

Readme

The initial goal of this library was to provide a way to define reusable components that could be painted on a canvas at 60fps.

It then evolved into something less specific and now tries to provide the following features:

  • Abstract specific behaviors by encapsulating them in reusable node classes.
  • Connect these nodes as a tree to compose them into more complex behaviors.
  • Schedule actions precisely by defining tasks that run on a timed loop.

Example

The following program will run a loop and log the elapsed time at regular intervals.

import { Loop, Task } from "vroum";

class App extends Loop {
  build() {
    return [LogTask.new()]
  }
}

class LogTask extends Task {
  delay = 500; // wait 500ms before writing the first log
  duration = 1000; // then log on every frame for 1s
  repeat = 3; // repeat the log cycles only 3 times
  interval = 2000; // but wait 2s inbetween cycles

  tick() {
    console.log(`${this.Loop.elapsedTime}ms have passed.`)
  }
}

App.start();

Installation

Run npm install vroum to install the library in your project.

You can them import its contents the regular way: import { Node, Task, Loop } from "vroum"

Documentation

The typedoc is accessible at the following address: https://jfalxa.gitlab.io/vroum