npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

vr_controls

v6.2.71

Published

This package utilize loading, selection gamepads models for current vr device, positioning them relative head. Typescript ready. ### Supported devices: 1. Lenovo DayDream 2. Oculus Rift 3. Oculus Go 4. Oculus Quest 5. Gear VR 6. HTC Vive 7. Win

Downloads

29

Readme

WebVR input utility

About

This package utilize loading, selection gamepads models for current vr device, positioning them relative head.
Typescript ready.

Supported devices:

  1. Lenovo DayDream
  2. Oculus Rift
  3. Oculus Go
  4. Oculus Quest
  5. Gear VR
  6. HTC Vive
  7. WinowsMixedReality(WIP)

Installation

  1. Install package: npm i vr_controls

  2. Include models in your bundle:

    1. If you use webpack, you should copy models directory somewhere in your destination directory.
      It is better to use custom copy plugin, instead of CopyWebpackPlugin, because, the 2nd one has some problems when copying gltf`s .bin file.
      ...
      plugins: [
          ...
          {
              apply: (cmplr) => {
                  cmplr.hooks.afterEmit.tap("MyCopyPlug", (cmpln) => {
                      let from = path.join(__dirname, "node_modules", "vr_controls", "lib", "gamepad");
                      let to = path.join(__dirname, "dist", "models", "gamepad");
      
                      let files = fs.readdirSync(from);
                      for (let i = 0; i < files.length; i++) {
                          fs.copyFileSync(
                              path.join(from, files[i]),
                              path.join(to, files[i]));
                      }
      
                      console.log("custom copy applied");
                  })
              }
          },
          ...
      ]
      In this case, files from gamepad folder will be copied into __dirname/dist/models/gamepad, where dist -- is my destination folder.

Members

  1. VRModelsLoader -- Utility for vr models loading and parse them.
  2. VRControls -- Gets native gamepads and serialzie its into handy wrappers
  3. VRGamepadData -- Handy native gamepad data wrapper, serialize data into three.js types
  4. VRManager -- Utility for enter/exit vr events, detect current vr mode, current device detection
  5. VRBodyDefault -- basic implementation of vr body, that automatically handle 3dof and 6 dof gamepads. If there is 3dof gamepads -- Body will pose them with virtual arm. If 6dof - will pose them as it is.
  6. GamepadModelsNames -- dictionary for gamepads models names.
  7. HMDsNames -- dictionary for known head mounted devices.

Usage

You can use package in default and custom way.
In any case, first of all, you should initialize VRManager, and pass the gamepad model path (in dist folder) into VRModelsLoader.

VRManager.Init(YourRenderer);
VRModelsLoader.ModelsGLTFUrl = "models/gamepad";
...

In the example above, this path specified, because webpack will copy models in this(models/gamepad) folder, and my dist looks like this:

Usage examples

  1. Example of default way:
    Body will automatically pose gamepads, depends on their DOF.

       
    let body = new VRBodyDefault();
    
    yourUpdateLoop(() => {
        body.UpdateGamepadsData(Renderer.vr.getStandingMatrix());
        body.UpdatePose(MainScene, HeadObject);
    });

    The body.Hands[] contains instances of Object3D, that used as posing points. Gamepads 3d models snaps on them.
    It is safe, to replace them with body.ReplaceHand(...), on your own objects at the run time.
    Hands[0] - left hand; Hands[1] - right hand

  2. Custom way:
    ...description in progress