npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

vpx-toolbox

v1.2.0

Published

A set of utils to deal with Visual Pinball files.

Downloads

16

Readme

VPX Toolbox

A set of Node.js tools that handles Visual Pinball files.

Build Status codecov Dependencies

Features

Convert .vpx files to GLTF files.

  • .vpx files are the binary files that Visual Pinball uses to store a pinball game.
  • .glb/.gltf files contain 3D scenes in an open and royalty-free format. Tooling for this format is excellent and I don't know of any 3D modelling software that doesn't support it.

So why use this when Visual Pinball already has an OBJ export feature? Well, VPX Toolbox does some more things:

  • GLTF is somewhat more powerful than OBJ. It allows us to include materials, textures and lights in one single file.
  • VPX Toolbox does some optimizations when reading data from the .vpx file:
    • PNG textures with no transparency are converted to JPEG
    • PNG textures with transparency are PNG-crushed
    • Meshes are compressed using Draco
  • It's platform-independent, so you can run it on Linux and MacOS as well.

Installation

  • Install Node.js
  • Open a terminal and type:
npm install -g vpx-toolbox

Usage

Extract Table Script

To print the table script via CLI:

vptscript <source.vpx>

Using the API:

const { Table } = require(`vpx-toolbox`);

(async () => {
	
	// parse the table
	const vpt = await Table.load('my-table.vpx');
	
	// read script
	const script = await vpt.getTableScript();
	console.log(script);
})();

Convert to GLTF

CLI:

vpt2glb <source.vpx> [<destination.glb>]

Additional options are --compress-vertices, --skip-optimize, --no-textures, --no-materials and --no-lights. You can also skip generation of individual item types by using --no-primitives, --no-triggers, --no-kickers, --no-gates, --no-targets, --no-flippers, --no-bumpers, --no-ramps, --no-surfaces, --no-rubbers, --no-bulbs, --no-surface-lights and --no-playfield.

Otherwise, the API is quite simple:

const { writeFileSync } = require('fs');
const { Table } = require(`vpx-toolbox`);

(async () => {
	
	// parse the table
	const vpt = await Table.load('my-table.vpx');

	// export the table to GLB
	const glb = await vpt.exportGlb({
		applyTextures: true,
		applyMaterials: true,
		exportLightBulbLights: true,
		optimizeTextures: true,
		gltfOptions: { compressVertices: true, forcePowerOfTwoTextures: true },
		exportPrimitives: true,
		exportTriggers: true,
		exportKickers: true,
		exportGates: true,
		exportHitTargets: true,
		exportFlippers: true,
		exportBumpers: true,
		exportRamps: true,
		exportSurfaces: true,
		exportRubbers: true,
		exportLightBulbs: true,
		exportPlayfieldLights: true,
		exportPlayfield: true,
	});

	// write to disk
	writeFileSync('my-table.glb', glb);	
})();

Result

For a quick check you can use one of the various online viewers. The default Windows 3D Viewer comes with GLTF support as well, however it doesn't support the Dracos extensions, so you'll need to disable mesh compression if you want to open it with 3D Viewer.

VPDB uses this to display 3D models in the browser:

image

Live version (click on 3D View)

Tests

Run tests with:

npm run test

Most of the tests are related to the mesh generation. We basically take Visual Pinball's OBJ export as a base line and verify that the vertices in the GLTF file are the same. We do that for every playfield item and their variations. We also apply transformations to test the matrices. We test textures by feeding multiple formats into VPX and comparing the exported result using looks-same. What's currently not tested are:

  • Vertex indices
  • Texture UVs
  • Materials

Those are all easily verifiable by looking at the result though. Materials are still being tweaked because they obviously depend on the engine and the shaders. We're currently using the metalness/shininess model which seems to work well.

License

GPLv2, see LICENSE.