voxel-server
v2.1.1
Published
multiplayer server for [voxel-engine](http://github.com/maxogden/voxel-engine)
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voxel-server
multiplayer server for voxel-engine
Use with voxel-client
Using as a module
The returned server object implements EventEmitter
var Server = require('voxel-server')
var settings = {
// various [voxel-engine]() settings to be sent to the clients
avatarInitialPosition: [2, 20, 2],
// list of incomming custom events to forward to all clients
forwardEvents: ['attack','voiceChat']
}
// create server
var server = Server(settings)
// bind events
server.on('missingChunk', function(chunk){ ... })
server.on('client.join', function(client){ ... })
server.on('client.leave', function(client){ ... })
server.on('client.state', function(state){ ... })
server.on('chat', function(message){ ... })
server.on('set', function(pos, val, client){ ... })
server.on('error', function(error){ ... })
// connect a client
var duplexStream = SomeTransportSteam()
server.connectClient(duplexStream)
transport streams
websockets: websocket-stream
webRTC: rtc-data-stream
further reading:
- http://buildnewgames.com/real-time-multiplayer/
- https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
- http://www.gabrielgambetta.com/?p=63 (all three parts)
- http://gafferongames.com/networking-for-game-programmers/what-every-programmer-needs-to-know-about-game-networking/
- http://gafferongames.com/game-physics/networked-physics/
- http://udn.epicgames.com/Three/NetworkingOverview.html
license
BSD