voxel-clouds-cc
v0.2.1
Published
Clouds for voxel.js
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voxel-clouds
Clouds for voxel.js.
example
// create a clouds
var clouds = require('voxel-clouds')({
// pass a copy of the game
game: game,
// how high up the clouds should be from the player
high: 10,
// the distance from the player the clouds should repeat
distance: 300,
// how many clouds to generate
many: 100,
// how fast the clouds should move
speed: 0.01,
// material of the clouds
material: new game.THREE.MeshBasicMaterial({
emissive: 0xffffff,
shading: game.THREE.FlatShading,
fog: false,
transparent: true,
opacity: 0.5,
}),
});
// on tick, move the clouds
game.on('tick', clouds.tick.bind(clouds));
api
clouds.generate([size:16])
Will generate a cloud 16x1x16.
clouds.tick(delta)
Call on game tick to move the clouds and upon exceeding the distance from the player; loop the cloud.
clouds.clouds
An array of all the generated voxel mesh clouds.
install
With npm do:
npm install voxel-clouds
Use browserify to require('voxel-clouds')
.
release history
- 0.2.0 - update deps
- 0.1.0 - initial release
license
Copyright (c) 2013 Kyle Robinson Young Licensed under the MIT license.