npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

voronoi-map

v0.0.4

Published

JavaScript port of Amit Patel's mapgen2 https://github.com/amitp/mapgen2 Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.

Downloads

5

Readme

voronoi-map-js

JavaScript port of Amit Patel's mapgen2 https://github.com/amitp/mapgen2 Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.

Based on commit: e05075cbb82851e2a3bacaa2e49e4da998894379

Flash dependencies removed.

Built with JavaScript, Node.js, JQuery, Lo-Dash, Browserify, UglifyJS, Nodeunit, Sublime Text.

Try the demo

Install me from NPM

Fork me on GitHub

Installation & usage

Using npm:

npm install --save voronoi-map

In CommonJS / Browserify:

var PIXI = require('pixi.js');

var islandShape = require('voronoi-map/island-shape');
var lavaModule = require('voronoi-map/lava');
var mapModule = require('voronoi-map/map');
var noisyEdgesModule = require('voronoi-map/noisy-edges');
var pointSelectorModule = require('voronoi-map/point-selector');
var renderCanvas = require('voronoi-map/render-canvas');
var renderPixi = require('voronoi-map/render-pixi');
var roadsModule = require('voronoi-map/roads');
var style = require('voronoi-map/style');
var watershedsModule = require('voronoi-map/watersheds');

var map = mapModule({width: 1000.0, height: 1000.0});
map.newIsland(islandShape.makeRadial(1), 1);
map.go0PlacePoints(100, pointSelectorModule.generateRandom(map.SIZE.width, map.SIZE.height, map.mapRandom.seed));
map.go1BuildGraph();
map.assignBiomes();
map.go2AssignElevations();
map.go3AssignMoisture();
map.go4DecorateMap();

var lava = lavaModule();
var roads = roadsModule();
roads.createRoads(map, [0, 0.05, 0.37, 0.64]);
var watersheds = watershedsModule();
watersheds.createWatersheds(map);
var noisyEdges = noisyEdgesModule();
noisyEdges.buildNoisyEdges(map, lava, map.mapRandom.seed);

// render with Canvas Context 2D

var canvas = document.createElement('canvas');
renderCanvas.graphicsReset(canvas, map.SIZE.width, map.SIZE.height, style.displayColors);
renderCanvas.renderDebugPolygons(canvas, map, style.displayColors);

// or render with Pixi / WebGL

var context = { renderer: new PIXI.autoDetectRenderer() };
document.body.appendChild(context.renderer.view);
renderPixi.graphicsReset(context, map.SIZE.width, map.SIZE.height, style.displayColors);
renderPixi.renderDebugPolygons(context, map, style.displayColors);
context.renderer.render(context.stage);

In vanilla JavaScript, all modules are exported to global voronoiMap object :

<script type="text/javascript" src="voronoi-map.min.js"></script>
<script type="text/javascript">
	
	var map = voronoiMap.mapModule({width: 1000.0, height: 1000.0});
	...
</script>

Tasks

  • fix smooth rendering bug for square point selection
    • canvas-render.js ~line 300, problem is with graphics.stroke() original render logic only draws fill paths. HTML canvas fill path does not join other paths and shows a seam between them. stroke() worked to hide the seam but square point selection exposes a bug where some strokes are not the correct color
  • fix point-selector square and hexagon so distribution is symetrical when size is asymetrical
  • pixi WebGL rendering is quite slow, too slow for animation
    • moving some of the rendering functions into GLSL shaders would help, especially the noisy edges parts