vivisector
v1.6.0
Published
subscribe to any object and commit or revert state mutations
Downloads
7
Maintainers
Readme
Vivisector | Convert any object into an evented, reactive state machine ✂️
API and Documentation
Table of Contents
Introduction
Convert any object into an evented, reactive state machine.
Vivisector
is a light-weight building block for pub/sub modeling, state management, and reactive programming.
It works by enabling you to add event listeners to plain objects and arrays, binding N actions to their state mutations. Registered actions can then intercept state transitions and decide whether to commit or revert them.
const { vivisect } = require('vivisector-js');
const state = vivisect({
firstName: '',
lastName: '',
email: ''
})
.subscribe('set', ({ prevState, nextState, done }) => {
if (!isValidEmail(nextState.email)) {
emitErrorMessage();
done(false);
} else {
sendWelcomeEmail();
done(true);
}
...
});
Features
- 📦 zero dependencies
- 🪶 light-weight and compact at ~ 2kb gzipped
- 👌 simple and well-documented API
- 🔥 support for (and built with) TypeScript
- ✨ available for ESM, UMD, and CommonJS build targets
- 🚀 bind actions to a variable's state on the fly
- 🔌 harness the power of reactive programming without the excess boilerplate
- ✔️ preview, then declaratively cancel or commit state changes
Installation
NPM:
npm install vivisector-js
Yarn:
yarn add vivisector-js
Documentation
Before we dive in, here's a couple of quick notes that are rather important:
Vivisected
objects are COPIED by value, not referencedon't mutate state in callbacks - doing this will result in undefined behavior; that's what the
done
function is fornested objects become their own proxies
For example, in the following code
const o = vivisect({ a: {} }); Object.assign(o.a, someObject);
o.a
will invoke events with a base state of{}
Getting Started
Let's manage some evented state!
First, we'll import the vivisect
utility:
const { vivisect } = require('vivisector'); // assuming cjs for this tutorial, but Vivisector supports es modules, too
This function will take our object or array and return an evented copy.
In this example, we'll vivisect
an array and register a callback function for the add
event. Our callback will be invoked whenever new elements are added to the array. We'll keep things simple for now by passing along the alwaysCommit
option, which means any state transitions associated add
events will always be committed.
const logAdditions = ({ type, prevState, nextState }) => {
console.log(`${type} event captured. ${prevState} --> ${nextState}`);
};
// instantiate our `users` list - what an interesting bunch!
const users = vivisect(['Damo Suzuki', 'Soren Kierkegaard', 'Donald Knuth']);
// every time an item is added to `users`, we want to invoke `logAdditions`
users.subscribe('add', logAdditions, { alwaysCommit: true });
// let's bring someone fictional into the mix
users.push('Elric of Melnibone');
// 'add event captured. ['Damo Suzuki', 'Soren Kierkegaard', 'Donald Knuth'] ==> ['Damo Suzuki', 'Soren Kierkegaard', 'Donald Knuth', 'Elric of Melnibone']
Both arrays and objects can be vivisected
in this manner:
const albums = vivisect({ krautrock: ['Tago Mago', 'Monster Movie', 'Ege Bamyasi'] });
The object's prototype is unaffected, save for the added event registrars (more on these later)
console.log(Object.values(albums)[0].findIndex(i => i.startsWith('T')));; // 0
Event handlers are registered by calling subscribe
. This method will exist on every vivisected
object:
users.subscribe(eventType, eventHandler, options);
And when we're done, we can remove the handler by passing a reference to it into the unsubscribe
method:
users.unsubscribe(eventType, eventHandlerRef);
Event Types
This section documents all builtin Vivisector
events and their behaviors.
add
A new element or property has been added to the target. 'Add' typically constitutes as a new indexed property that previously did not exist.
Callbacks will receive a function, done
, and an object consisting of:
| Property | Value |
| --- | --- |
| type | Enum 'add', denoting the event-type that was triggered |
| prevState | the previous state |
| nextState | the next state, i.e. the result of the add event that was captured |
Fires on: Additive array functions; adding new properties
Note: Operations such as Array.prototype.push
are considered batched
events if provided more than a single argument
set
An existing element or property has changed.
Callbacks will receive a function, done
, and an object consisting of:
| Property | Value |
| --- | --- |
| type | Enum 'set', denoting the event-type that was triggered |
| prevState | the previous state |
| nextState | the next state, i.e. the result of the add event that was captured |
Fires on: Setting existing properties; mutating indexed accessors
del
An element or property has been deleted.
Callbacks will receive a function, done
, and an object consisting of:
| Property | Value |
| --- | --- |
| type | String "del", denoting the event-type that was triggered |
| prevState | the previous state |
| nextState | the next state, i.e. the result of the add event that was captured |
Fires on: methods such as pop
; delete
called on a property
batched
A batched event has occurred. Batched events are those which carry several state changes as the result of a single action. For example, Array.prototype.unshift
may prepend an element and shifts each element. Similarly, Array.prototype.push
may be a batched event if provided more than a single argument.
Callbacks will receive a function, done
, and an object consisting of:
| Property | Value |
| --- | --- |
| type | String "batched", denoting the event-type that was triggered |
| prevState | the previous state |
| nextState | the next state, i.e. the result of the add event that was captured |
Fires on: methods such as shift
, unshift
, push
when called with multiple elements
Methods
Methods bound to all vivisected
objects:
subscribe (eventName: ISubscriptionEvent, handler: ISubscriptionCallback, opts?: ISubscriptionOpts) => IVivisectorApi
Bind the callback handler
to fire whenever an event of eventName
has been triggered.
Options: | Property | Value | | --- | --- | | alwaysCommit? | a boolean indicating whether this action will always commit its state transitions. defaults to false |
Throws when: provided an invalid event type or non-function handler
Example:
const logMsg = function (event, done) {
// every time an item is added to the array, fire this callback
console.log(`Added item such that ${event.prevState} becomes ${event.nextState}`);
if (event.nextState.length) done(true);
});
const languages = vivisect(['C', 'Go']).subscribe('add', logMsg);
languages.push('JavaScript');
// "Added item such that ['C','Go'] becomes ['C','Go', 'JavaScript']"
unsubscribe (eventName: ISubscriptionEvent, handler: ISubscriptionCallback, opts?: ISubscriptionOpts) => IVivisectorApi
Remove an existing callback from the respective event-type to which it has been registered.
Options: n/a
Throws when: provided an invalid event type or non-function handler
Example:
const logMsg = function (event) {
...
});
const queens = vivisect(['RuPaul', 'Alaska'])
.subscribe('add', logMsg, { alwaysCommit: true })
.unsubscribe('add', logMsg);
queens.push('Bianca Del Rio');
// no log - handler was removed ^
State Commitment
As we've seen throughout the documentation, Vivisector
events provide the opportunity to commit or revert state mutations. Every event callback is provided a done
function with the following signature:
done (commit: boolean)
You'll have the opportunity to preview what the state transition would be by inspecting the nextState
property. Then, you may programmatically commit the transition by passing true
to the done
function.
Passing false
or not invoking done
at all will revert any state changes and nextState
will not take effect. The exception to this rule is the alwaysCommit
option, which may be passed when registering the callback.
What's Next for Vivisector
?
Here's a short list of upcoming features...
- ~~cancellable state mutations~~
- deferred and 'auto-async' state mutations
- queued events
- custom event types (bind specific and user-defined prototype methods)
- optional batching
Contributions and feature requests are always welcome!