vivid-ripples
v1.0.3
Published
A water ripplse effect by Vanilla JS
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By the powers of WebGL, add a layer of water to your HTML elements which will ripple by cursor interaction! forked from jQuery Ripples Plugin
Important: requires the WebGL extension OES_texture_float
(and OES_texture_float_linear
for a better effect) and works only with same-origin images (see this link for more information on using cross-origin requested images).
Click here for a (jQuery) demo and to see how to use it.
Usage
Include the script at the end of your page, or when you are using bundling tools such as Webpack or Browserify, simply import it into your bundle.
The quickest way to use this plugin on an element is to ensure that the element has a background-image
set (currently only URLs are supported), then initialize the plugin as follows:
import { useRipples } from "vivid-ripples";
let ripples = useRipples(document.querySelector(selector));
Optionally you can tweak the behavior and appearance by initializing it with options (See the options secton for the full list of options):
import { useRipples } from 'vivid-ripples'
let ripples = useRipples(document.querySelector(selector), {
dropRadius: ...,
perturbance: ...,
...
});
The plugin also has several methods to programmatically add drops, show, hide or remove the effects among other things. See the methods section for more details.
Options
| Name | Type | Default | Description |
| ----------- | ------- | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| imageUrl | string | null | The URL of the image to use as the background. If absent the plugin will attempt to use the value of the computed background-image
CSS property instead. Data-URIs are accepted as well. |
| dropRadius | float | 20 | The size (in pixels) of the drop that results by clicking or moving the mouse over the canvas. |
| perturbance | float | 0.03 | Basically the amount of refraction caused by a ripple. 0 means there is no refraction. |
| resolution | integer | 256 | The width and height of the WebGL texture to render to. The larger this value, the smoother the rendering and the slower the ripples will propagate. |
| interactive | bool | true | Whether mouse clicks and mouse movement triggers the effect. |
| crossOrigin | string | "" | The crossOrigin attribute to use for the affected image. For more information see MDN. |
Methods
drop
Call ripples.drop(x, y, radius, strength)
to manually add a drop at the element's relative coordinates (x, y). radius
controls the drop's size and strength
the amplitude of the resulting ripple.
destroy
Call ripples.destroy()
to remove the effect from the element.
hide / show
Call ripples.hide()
and ripples.show()
to toggle the effect's visibility. Hiding it will also effectively pause the simulation.
pause / play
Call ripples.pause()
and ripples.play()
to toggle the simulation's state.
set
Call ripples.set(name, value)
to update properties of the effect. The properties that can be updated are:
dropRadius
perturbance
interactive
imageUrl
(setting the image URL will update the background image used for the effect, but thebackground-image
CSS property will be untouched)crossOrigin
(setting this won't have any effect untilimageUrl
is changed)
updateSize
The effect resizes automatically when the width or height of the window changes. When the dimensions of the element changes, you need to call ripples.updateSize()
to update the size of the effect accordingly.