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vite-plugin-glslify

v2.1.0

Published

A plugin for Vite to compile glslify shader code

Downloads

1,748

Readme

vite-plugin-glslify

A plugin for Vite to compile glslify shader code

Usage

Install

$ yarn add --D vite-plugin-glslify
# or npm i -D vite-plugin-glslify

Add it to vite.config.*

// vite.config.js
import glslify from 'vite-plugin-glslify'

export default {
  plugins: [
    glslify()
  ],
}

That's it, now it will compile your glslify shader code.

It will transpile glsl`...` or glsl(`...`).

Other details, see glslify.

Example

const frag = glsl`
  #pragma glslify: ease = require('glsl-easings/sine-in')
  precision mediump float;

  varying vec3 vpos;
  void main () {
    gl_FragColor = vec4(ease(vpos*25.0),1);
  }
`

Will be transpiled to

const frag = `
  #ifndef HALF_PI
  #define HALF_PI 1.5707963267948966
  #endif

  float sineIn(float t) {
    return sin((t - 1.0) * HALF_PI) + 1.0;
  }

  precision mediump float;

  varying vec3 vpos;
  void main () {
    gl_FragColor = vec4(ease(vpos*25.0),1);
  }
`

Or you can import files with extensions like *.glsl, *.vert, *.frag, see example.

Interfaces

/**
 * A valid `minimatch` pattern, or array of patterns.
 */
export type FilterPattern = ReadonlyArray<string | RegExp> | string | RegExp | null;

import { Plugin } from 'vite';
import { FilterPattern } from '@rollup/pluginutils';

declare type GlslifyTransform<Options = any> = (filename: string, src: string, options: Options, done: (error: any, src: string) => void) => string;
interface GlslifyOptions {
    transforms?: (GlslifyTransform | string | [
        GlslifyTransform | string,
        any
    ])[];
}
interface Options {
    /**
     * included files or folder, defaults to [/\.ts$/, /\.js$/]
     */
    include?: FilterPattern;
    /**
     * excluded files or folder, defaults to ['node_modules/**']
     */
    exclude?: FilterPattern;
    /**
     * should transform literals with literalsCompiler, defaults to true
     */
    transformLiterals?: boolean;
    /**
     * function calling that should be compiled, defaults to [/glsl/]
     */
    funcName?: FilterPattern;
    /**
     * should transform files with filesCompiler, defaults to true
     */
    transformFiles?: boolean;
    /**
     * extensions of files that should be compiled, defaults to [/\.vert$/, /\.frag$/, /\.glsl$/]
     */
    extensions?: FilterPattern;
    /**
     * options passed to glslify
     */
    options?: GlslifyOptions;
}

declare const DEFAULT_EXTENSIONS: RegExp[];
declare function glslify(options?: Options): Plugin[];

export { DEFAULT_EXTENSIONS, glslify as default, glslify };

LICENSE

MIT